Updated demos to use DALi clang-format
[platform/core/uifw/dali-demo.git] / examples / tooltip / tooltip-example.cpp
index 3af4e11..ab1223a 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/controls/control-devel.h>
 #include <dali-toolkit/devel-api/controls/tooltip/tooltip-properties.h>
-#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
 
 using namespace Dali;
 using namespace Dali::Toolkit;
 
 namespace
 {
-const Vector4 STAGE_COLOR( 211.0f / 255.0f, 211.0f / 255.0f, 211.0f / 255.0f, 1.0f ); ///< The color of the stage
-const char * const THEME_PATH( DEMO_STYLE_DIR "tooltip-example-theme.json" ); ///< The theme used for this example
-const float POSITION_INCREMENTER( 0.2f ); ///< The position difference between the controls along the Y-Axis.
+const Vector4     WINDOW_COLOR(211.0f / 255.0f, 211.0f / 255.0f, 211.0f / 255.0f, 1.0f); ///< The color of the window
+const char* const THEME_PATH(DEMO_STYLE_DIR "tooltip-example-theme.json");               ///< The theme used for this example
+const float       POSITION_INCREMENTER(0.2f);                                            ///< The position difference between the controls along the Y-Axis.
 } // unnamed namespace
 
 /**
@@ -40,78 +38,72 @@ const float POSITION_INCREMENTER( 0.2f ); ///< The position difference between t
 class TooltipController : public ConnectionTracker
 {
 public:
-
-  TooltipController( Application& application )
-  : mApplication( application ),
-    previousPosition( 0.0f )
+  TooltipController(Application& application)
+  : mApplication(application),
+    previousPosition(0.0f)
   {
     // Connect to the Application's Init signal
-    mApplication.InitSignal().Connect( this, &TooltipController::Create );
+    mApplication.InitSignal().Connect(this, &TooltipController::Create);
   }
 
 private:
-
   // The Init signal is received once (only) during the Application lifetime
-  void Create( Application& application )
+  void Create(Application& application)
   {
-    // Hide the indicator bar
-    application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
-
-    // Set the stage background color and connect to the stage's key signal to allow Back and Escape to exit.
-    Stage stage = Stage::GetCurrent();
-    stage.SetBackgroundColor( STAGE_COLOR );
-    stage.KeyEventSignal().Connect( this, &TooltipController::OnKeyEvent );
-    const Vector2 stageSize = stage.GetSize();
+    // Set the window background color and connect to the window's key signal to allow Back and Escape to exit.
+    Window window = application.GetWindow();
+    window.SetBackgroundColor(WINDOW_COLOR);
+    window.KeyEventSignal().Connect(this, &TooltipController::OnKeyEvent);
+    const Vector2 windowSize = window.GetSize();
 
     // Add a text label at the top for information purposes
-    Control label = TextLabel::New( "Hover over buttons to see tooltip" );
-    label.SetParentOrigin( ParentOrigin::TOP_CENTER );
-    label.SetAnchorPoint( AnchorPoint::TOP_CENTER );
-    label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "Center" );
-    stage.Add( label );
+    Control label = TextLabel::New("Hover over buttons to see tooltip");
+    label.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER);
+    label.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER);
+    label.SetProperty(TextLabel::Property::HORIZONTAL_ALIGNMENT, "Center");
+    window.Add(label);
 
     // Simple tooltip from stylesheet
     Control simple = PushButton::New();
-    simple.SetStyleName( "TooltipTextOnly" );
-    SetLabel( simple, "Simple" );
-    Layout( simple, stageSize );
-    stage.Add( simple );
+    simple.SetStyleName("TooltipTextOnly");
+    SetLabel(simple, "Simple");
+    Layout(simple, windowSize);
+    window.Add(simple);
 
     // Tooltip with icon and text, from stylesheet
     Control iconWithText = PushButton::New();
-    iconWithText.SetStyleName( "TooltipArray" );
-    SetLabel( iconWithText, "Icon with Text" );
-    Layout( iconWithText, stageSize );
-    stage.Add( iconWithText );
+    iconWithText.SetStyleName("TooltipArray");
+    SetLabel(iconWithText, "Icon with Text");
+    Layout(iconWithText, windowSize);
+    window.Add(iconWithText);
 
     // Tooltip with custom style, from stylesheet
     Control customFromStylesheet = PushButton::New();
-    customFromStylesheet.SetStyleName( "TooltipCustom" );
-    SetLabel( customFromStylesheet, "Custom From Stylesheet" );
-    Layout( customFromStylesheet, stageSize );
-    stage.Add( customFromStylesheet );
+    customFromStylesheet.SetStyleName("TooltipCustom");
+    SetLabel(customFromStylesheet, "Custom From Stylesheet");
+    Layout(customFromStylesheet, windowSize);
+    window.Add(customFromStylesheet);
 
     // Tooltip with custom style, from code
     Control customFromCode = PushButton::New();
-    SetLabel( customFromCode, "Custom From Code" );
-    Layout( customFromCode, stageSize );
-    customFromCode.SetProperty( DevelControl::Property::TOOLTIP,
-                                Property::Map().Add( Tooltip::Property::CONTENT,
-                                                     Property::Array().Add( Property::Map().Add( Visual::Property::TYPE, Visual::IMAGE )
-                                                                                           .Add( ImageVisual::Property::URL, DEMO_IMAGE_DIR "Logo-for-demo.png" ) )
-                                                                      .Add( Property::Map().Add( Visual::Property::TYPE, DevelVisual::TEXT )
-                                                                                           .Add( TextVisual::Property::TEXT_COLOR, Color::WHITE )
-                                                                                           .Add( TextVisual::Property::TEXT, "Custom coded style\nat hover point" )
-                                                                                           .Add( TextVisual::Property::MULTI_LINE, true )
-                                                                                           .Add( TextVisual::Property::HORIZONTAL_ALIGNMENT, "CENTER" )
-                                                                                           .Add( TextVisual::Property::POINT_SIZE, 16 ) ) )
-                                               .Add( Tooltip::Property::LAYOUT, Vector2( 2, 1 ) )
-                                               .Add( Tooltip::Property::POSITION, Tooltip::Position::HOVER_POINT )
-                                               .Add( Tooltip::Property::BACKGROUND,
-                                                     Property::Map().Add( Tooltip::Background::Property::VISUAL, DEMO_IMAGE_DIR "tooltip.9.png" )
-                                                                    .Add( Tooltip::Background::Property::BORDER, Rect< int >( 1, 5, 5, 1 ) ) )
-                              );
-    stage.Add( customFromCode );
+    SetLabel(customFromCode, "Custom From Code");
+    Layout(customFromCode, windowSize);
+    customFromCode.SetProperty(DevelControl::Property::TOOLTIP,
+                               {{Tooltip::Property::CONTENT,
+                                 Property::Array{{{{Toolkit::Visual::Property::TYPE, Visual::IMAGE},
+                                                   {ImageVisual::Property::URL, DEMO_IMAGE_DIR "Logo-for-demo.png"}}},
+                                                 {{{Toolkit::Visual::Property::TYPE, Visual::TEXT},
+                                                   {TextVisual::Property::TEXT_COLOR, Color::WHITE},
+                                                   {TextVisual::Property::TEXT, "Custom coded style\nat hover point"},
+                                                   {TextVisual::Property::MULTI_LINE, true},
+                                                   {TextVisual::Property::HORIZONTAL_ALIGNMENT, "CENTER"},
+                                                   {TextVisual::Property::POINT_SIZE, 16}}}}},
+                                {Tooltip::Property::LAYOUT, Vector2(2, 1)},
+                                {Tooltip::Property::POSITION, Tooltip::Position::HOVER_POINT},
+                                {Tooltip::Property::BACKGROUND,
+                                 {{Tooltip::Background::Property::VISUAL, DEMO_IMAGE_DIR "tooltip.9.png"},
+                                  {Tooltip::Background::Property::BORDER, Rect<int>(1, 5, 5, 1)}}}});
+    window.Add(customFromCode);
   }
 
   /**
@@ -120,11 +112,11 @@ private:
    * Will use this to quit the application if Back or the Escape key is received
    * @param[in]  event  The key event information
    */
-  void OnKeyEvent( const KeyEvent& event )
+  void OnKeyEvent(const KeyEvent& event)
   {
-    if( event.state == KeyEvent::Down )
+    if(event.GetState() == KeyEvent::DOWN)
     {
-      if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
+      if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
       {
         mApplication.Quit();
       }
@@ -135,44 +127,43 @@ private:
    * @brief Sets the label on the control.
    * @param[in]  label  The label to set.
    */
-  void SetLabel( Control control, std::string label )
+  void SetLabel(Control control, std::string label)
   {
-    if( control )
+    if(control)
     {
-      control.SetProperty( Button::Property::LABEL,
-                           Property::Map().Add( Visual::Property::TYPE, DevelVisual::TEXT )
-                                          .Add( TextVisual::Property::TEXT, label ) );
+      control.SetProperty(Button::Property::LABEL,
+                          Property::Map().Add(Toolkit::Visual::Property::TYPE, Visual::TEXT).Add(TextVisual::Property::TEXT, label));
     }
   }
 
   /**
    * @brief Lays out the control in the appropriate location.
    * @param[in]  control    The control to layout.
-   * @param[in]  stageSize  The size of the stage, passing it in so we don't have to retrieve it every time.
+   * @param[in]  windowSize  The size of the window, passing it in so we don't have to retrieve it every time.
    */
-  void Layout( Control control, const Vector2& stageSize )
+  void Layout(Control control, const Vector2& windowSize)
   {
-    if( control )
+    if(control)
     {
       previousPosition += POSITION_INCREMENTER;
-      control.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
-      control.SetSizeModeFactor( Vector3( 0.75, 0.1, 1.0 ) );
-      control.SetAnchorPoint( AnchorPoint::CENTER );
-      control.SetParentOrigin( ParentOrigin::TOP_CENTER );
-      control.SetY( stageSize.height * previousPosition );
+      control.SetResizePolicy(ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS);
+      control.SetProperty(Actor::Property::SIZE_MODE_FACTOR, Vector3(0.75, 0.1, 1.0));
+      control.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+      control.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER);
+      control.SetProperty(Actor::Property::POSITION_Y, windowSize.height * previousPosition);
     }
   }
 
 private:
-  Application&  mApplication;
-  float previousPosition;
+  Application& mApplication;
+  float        previousPosition;
 };
 
-int DALI_EXPORT_API main( int argc, char **argv )
+int DALI_EXPORT_API main(int argc, char** argv)
 {
-  Application application = Application::New( &argc, &argv, THEME_PATH );
+  Application application = Application::New(&argc, &argv, THEME_PATH);
 
-  TooltipController test( application );
+  TooltipController test(application);
 
   application.MainLoop();