Further Setter/Getter public API removal from Dali::Actor
[platform/core/uifw/dali-demo.git] / examples / textured-mesh / textured-mesh-example.cpp
index a0ca655..99f189e 100644 (file)
@@ -129,13 +129,13 @@ public:
 
     mMeshActor = Actor::New();
     mMeshActor.AddRenderer( mRenderer );
-    mMeshActor.SetSize(400, 400);
+    mMeshActor.SetProperty( Actor::Property::SIZE, Vector2(400, 400) );
 
     Property::Index fadeColorIndex = mRenderer.RegisterProperty( "uFadeColor", Color::MAGENTA );
     mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, 0 );
 
-    mMeshActor.SetParentOrigin( ParentOrigin::TOP_CENTER );
-    mMeshActor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+    mMeshActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER );
+    mMeshActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
     stage.Add( mMeshActor );
 
     mRenderer2 = Renderer::New( mGeometry, mShader );
@@ -143,7 +143,7 @@ public:
 
     mMeshActor2 = Actor::New();
     mMeshActor2.AddRenderer( mRenderer2 );
-    mMeshActor2.SetSize(400, 400);
+    mMeshActor2.SetProperty( Actor::Property::SIZE, Vector2(400, 400) );
 
     mMeshActor2.RegisterProperty( "anotherProperty",    Color::GREEN );
 
@@ -152,8 +152,8 @@ public:
     Property::Index fadeColorIndex2 = mRenderer2.RegisterProperty( "uFadeColor", Color::BLUE );
     mRenderer2.SetProperty( Renderer::Property::DEPTH_INDEX, 0 );
 
-    mMeshActor2.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
-    mMeshActor2.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
+    mMeshActor2.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER );
+    mMeshActor2.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER );
     stage.Add( mMeshActor2 );
 
     Animation  animation = Animation::New(5);
@@ -173,36 +173,6 @@ public:
     stage.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));
   }
 
-  BufferImage CreateBufferImage()
-  {
-    BufferImage image = BufferImage::New( 200, 200, Pixel::RGB888 );
-    PixelBuffer* pixelBuffer = image.GetBuffer();
-    unsigned int stride = image.GetBufferStride();
-    for( unsigned int x=0; x<200; x++ )
-    {
-      for( unsigned int y=0; y<200; y++ )
-      {
-        PixelBuffer* pixel = pixelBuffer + y*stride + x*3;
-        if( ((int)(x/20.0f))%2 + ((int)(y/20.0f)%2) == 1 )
-        {
-          pixel[0]=255;
-          pixel[1]=0;
-          pixel[2]=0;
-          pixel[3]=255;
-        }
-        else
-        {
-          pixel[0]=0;
-          pixel[1]=0;
-          pixel[2]=255;
-          pixel[3]=255;
-        }
-      }
-    }
-    image.Update();
-    return image;
-  }
-
   /**
    * Invoked whenever the quit button is clicked
    * @param[in] button the quit button