mMeshActor = Actor::New();
mMeshActor.AddRenderer( mRenderer );
- mMeshActor.SetSize(400, 400);
+ mMeshActor.SetProperty( Actor::Property::SIZE, Vector2(400, 400) );
Property::Index fadeColorIndex = mRenderer.RegisterProperty( "uFadeColor", Color::MAGENTA );
mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, 0 );
- mMeshActor.SetParentOrigin( ParentOrigin::TOP_CENTER );
- mMeshActor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ mMeshActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER );
+ mMeshActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
stage.Add( mMeshActor );
mRenderer2 = Renderer::New( mGeometry, mShader );
mMeshActor2 = Actor::New();
mMeshActor2.AddRenderer( mRenderer2 );
- mMeshActor2.SetSize(400, 400);
+ mMeshActor2.SetProperty( Actor::Property::SIZE, Vector2(400, 400) );
mMeshActor2.RegisterProperty( "anotherProperty", Color::GREEN );
Property::Index fadeColorIndex2 = mRenderer2.RegisterProperty( "uFadeColor", Color::BLUE );
mRenderer2.SetProperty( Renderer::Property::DEPTH_INDEX, 0 );
- mMeshActor2.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
- mMeshActor2.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
+ mMeshActor2.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER );
+ mMeshActor2.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER );
stage.Add( mMeshActor2 );
Animation animation = Animation::New(5);