Using migrated Public Visual API
[platform/core/uifw/dali-demo.git] / examples / textured-mesh / textured-mesh-example.cpp
index ebeb179..510e34d 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  */
 
 // EXTERNAL INCLUDES
-#include <dali/devel-api/rendering/renderer.h>
 #include <dali-toolkit/dali-toolkit.h>
 
 // INTERNAL INCLUDES
 #include "shared/view.h"
+#include "shared/utility.h"
 
 using namespace Dali;
 
 namespace
 {
-const char* MATERIAL_SAMPLE( DALI_IMAGE_DIR "gallery-small-48.jpg" );
-const char* MATERIAL_SAMPLE2( DALI_IMAGE_DIR "gallery-medium-19.jpg" );
+const char* MATERIAL_SAMPLE( DEMO_IMAGE_DIR "gallery-small-48.jpg" );
+const char* MATERIAL_SAMPLE2( DEMO_IMAGE_DIR "gallery-medium-19.jpg" );
 
 #define MAKE_SHADER(A)#A
 
@@ -61,38 +61,6 @@ void main()
 }
 );
 
-Geometry CreateGeometry()
-{
-  // Create vertices
-  const float halfQuadSize = .5f;
-  struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; };
-  TexturedQuadVertex texturedQuadVertexData[4] = {
-    { Vector2(-halfQuadSize, -halfQuadSize), Vector2(0.f, 0.f) },
-    { Vector2( halfQuadSize, -halfQuadSize), Vector2(1.f, 0.f) },
-    { Vector2(-halfQuadSize,  halfQuadSize), Vector2(0.f, 1.f) },
-    { Vector2( halfQuadSize,  halfQuadSize), Vector2(1.f, 1.f) } };
-
-  Property::Map texturedQuadVertexFormat;
-  texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
-  texturedQuadVertexFormat["aTexCoord"] = Property::VECTOR2;
-  PropertyBuffer texturedQuadVertices = PropertyBuffer::New( texturedQuadVertexFormat, 4 );
-  texturedQuadVertices.SetData(texturedQuadVertexData);
-
-  // Create indices
-  unsigned int indexData[6] = { 0, 3, 1, 0, 2, 3 };
-  Property::Map indexFormat;
-  indexFormat["indices"] = Property::INTEGER;
-  PropertyBuffer indices = PropertyBuffer::New( indexFormat, sizeof(indexData)/sizeof(indexData[0]) );
-  indices.SetData(indexData);
-
-  // Create the geometry object
-  Geometry texturedQuadGeometry = Geometry::New();
-  texturedQuadGeometry.AddVertexBuffer( texturedQuadVertices );
-  texturedQuadGeometry.SetIndexBuffer( indices );
-
-  return texturedQuadGeometry;
-}
-
 /**
  * Sinusoidal curve starting at zero with 2 cycles
  */
@@ -144,32 +112,34 @@ public:
     // Hide the indicator bar
     application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
 
-    mImage = ResourceImage::New( MATERIAL_SAMPLE );
-    Image image = ResourceImage::New( MATERIAL_SAMPLE2 );
+    Texture texture1 = DemoHelper::LoadTexture( MATERIAL_SAMPLE );
+    Texture texture2 = DemoHelper::LoadTexture( MATERIAL_SAMPLE2 );
 
     mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
-    mMaterial1 = Material::New( mShader );
-    mMaterial1.AddTexture(mImage, "sTexture");
+    mTextureSet1 = TextureSet::New();
+    mTextureSet1.SetTexture( 0u, texture1 );
 
-    mMaterial2 = Material::New( mShader );
-    mMaterial2.AddTexture(image, "sTexture");
+    mTextureSet2 = TextureSet::New();
+    mTextureSet2.SetTexture( 0u, texture2 );
 
-    mGeometry = CreateGeometry();
+    mGeometry = DemoHelper::CreateTexturedQuad();
 
-    mRenderer = Renderer::New( mGeometry, mMaterial1 );
+    mRenderer = Renderer::New( mGeometry, mShader );
+    mRenderer.SetTextures( mTextureSet1 );
 
     mMeshActor = Actor::New();
     mMeshActor.AddRenderer( mRenderer );
     mMeshActor.SetSize(400, 400);
 
     Property::Index fadeColorIndex = mRenderer.RegisterProperty( "uFadeColor", Color::MAGENTA );
-    mRenderer.SetDepthIndex(0);
+    mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, 0 );
 
     mMeshActor.SetParentOrigin( ParentOrigin::TOP_CENTER );
     mMeshActor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
     stage.Add( mMeshActor );
 
-    mRenderer2 = Renderer::New( mGeometry, mMaterial2 );
+    mRenderer2 = Renderer::New( mGeometry, mShader );
+    mRenderer2.SetTextures( mTextureSet2 );
 
     mMeshActor2 = Actor::New();
     mMeshActor2.AddRenderer( mRenderer2 );
@@ -180,7 +150,7 @@ public:
     mRenderer2.RegisterProperty( "anotherProperty",    Vector3::ZERO );
     mRenderer2.RegisterProperty( "aCoefficient",  0.008f );
     Property::Index fadeColorIndex2 = mRenderer2.RegisterProperty( "uFadeColor", Color::BLUE );
-    mRenderer2.SetDepthIndex(0);
+    mRenderer2.SetProperty( Renderer::Property::DEPTH_INDEX, 0 );
 
     mMeshActor2.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
     mMeshActor2.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
@@ -260,10 +230,9 @@ private:
   Application&  mApplication;                             ///< Application instance
   Vector3 mStageSize;                                     ///< The size of the stage
 
-  Image    mImage;
   Shader   mShader;
-  Material mMaterial1;
-  Material mMaterial2;
+  TextureSet mTextureSet1;
+  TextureSet mTextureSet2;
   Geometry mGeometry;
   Renderer mRenderer;
   Actor    mMeshActor;
@@ -281,7 +250,7 @@ void RunTest( Application& application )
 
 // Entry point for Linux & SLP applications
 //
-int main( int argc, char **argv )
+int DALI_EXPORT_API main( int argc, char **argv )
 {
   Application application = Application::New( &argc, &argv );