/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace
{
-const float STAGE_HEIGHT_MULTIPLIER( 1.5f );
+const float WINDOW_HEIGHT_MULTIPLIER( 1.5f );
const Vector2 BOX_SIZE( Vector2(330.0f, 80.0f ) );
const Vector2 SCROLLING_BOX_SIZE( Vector2(330.0f, 40.0f ) );
const float MAX_OFFSCREEN_RENDERING_SIZE = 2048.f;
*/
void Create( Application& application )
{
- Stage stage = Stage::GetCurrent();
- mStageSize = stage.GetSize();
+ Window window = application.GetWindow();
+ mWindowSize = window.GetSize();
- stage.KeyEventSignal().Connect(this, &TextScrollingExample::OnKeyEvent);
+ window.KeyEventSignal().Connect(this, &TextScrollingExample::OnKeyEvent);
// Create Root actor
Actor rootActor = Actor::New();
rootActor.SetProperty( Dali::Actor::Property::NAME,"rootActor");
rootActor.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
- rootActor.SetProperty( Actor::Property::SIZE, mStageSize );
+ rootActor.SetProperty( Actor::Property::SIZE, mWindowSize );
rootActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- stage.Add( rootActor );
+ window.Add( rootActor );
mAnimation = Animation::New( 1.0f );
- const Size mTargetActorSize( mStageSize.width, mStageSize.height * STAGE_HEIGHT_MULTIPLIER );
+ const Size mTargetActorSize( mWindowSize.width, mWindowSize.height * WINDOW_HEIGHT_MULTIPLIER );
// Create Desktop
Control desktop = Control::New();
field.SetProperty( Actor::Property::PADDING, Padding( 1.0f, 1.0f, 1.0f, 1.0f ) );
field.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
field.SetProperty( TextField::Property::PLACEHOLDER_TEXT, "Enter Folder Name" );
- field.SetProperty( TextField::Property::DECORATION_BOUNDING_BOX, Rect<int>( SCREEN_BORDER, SCREEN_BORDER, mStageSize.width - SCREEN_BORDER*2, mStageSize.height - SCREEN_BORDER*2 ) );
+ field.SetProperty( TextField::Property::DECORATION_BOUNDING_BOX, Rect<int>( SCREEN_BORDER, SCREEN_BORDER, mWindowSize.width - SCREEN_BORDER*2, mWindowSize.height - SCREEN_BORDER*2 ) );
boxA.Add( field );
boxA.SetProperty( Actor::Property::SIZE, BOX_SIZE);
*/
void OnKeyEvent(const KeyEvent& event)
{
- if(event.state == KeyEvent::Down)
+ if(event.GetState() == KeyEvent::DOWN)
{
if( IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK ) )
{
}
else
{
- if ( event.keyPressedName == "2" )
+ if ( event.GetKeyName() == "2" )
{
mAnimation.AnimateTo( Property( mSmallLabel, Actor::Property::SCALE ), Vector3(1.2f, 1.2f, 0.0f), AlphaFunction::BOUNCE, TimePeriod( 1.0f, 1.0f ) );
mAnimation.AnimateTo( Property( mLargeLabel, Actor::Property::SCALE ), Vector3(1.2f, 1.2f, 0.0f), AlphaFunction::BOUNCE, TimePeriod( 1.0f, 1.0f ) );
Vector2 position = Vector2( gesture.displacement );
mTargetActorPosition.y = mTargetActorPosition.y + position.y;
mTargetActorPosition.y = std::min( mTargetActorPosition.y, -mTargetActorSize.height );
- mTargetActorPosition.y = std::max( mTargetActorPosition.y, ( mTargetActorSize.height - mStageSize.height*0.25f ) );
+ mTargetActorPosition.y = std::max( mTargetActorPosition.y, ( mTargetActorSize.height - mWindowSize.height*0.25f ) );
actor.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, mTargetActorPosition.y ));
}
}
Vector2 mTargetActorPosition;
Vector2 mTargetActorSize;
- Vector2 mStageSize;
+ Vector2 mWindowSize;
TextLabel mLargeLabel;
TextLabel mSmallLabel;