Updated demos to use DALi clang-format
[platform/core/uifw/dali-demo.git] / examples / text-overlap / text-overlap-example.cpp
old mode 100755 (executable)
new mode 100644 (file)
index a7c64a2..4c03fe1
@@ -1,7 +1,23 @@
 
+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "text-overlap-example.h"
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali/devel-api/actors/actor-devel.h>
-#include "text-overlap-example.h"
 
 #include <iostream>
 
@@ -10,95 +26,91 @@ using namespace Dali::Toolkit;
 
 static const int NUMBER_OF_LABELS(2);
 
-
-
 namespace Demo
 {
-
-TextOverlapController::TextOverlapController( Application& app )
-: mApplication( app ),
-  mTopmostLabel( 1 )
+TextOverlapController::TextOverlapController(Application& app)
+: mApplication(app),
+  mTopmostLabel(1)
 {
-  app.InitSignal().Connect( this, &TextOverlapController::Create );
-  app.TerminateSignal().Connect( this, &TextOverlapController::Destroy );
+  app.InitSignal().Connect(this, &TextOverlapController::Create);
+  app.TerminateSignal().Connect(this, &TextOverlapController::Destroy);
 }
 
-void TextOverlapController::Create( Application& app )
+void TextOverlapController::Create(Application& app)
 {
   Window window = app.GetWindow();
-  window.KeyEventSignal().Connect( this, &TextOverlapController::OnKeyEvent );
+  window.KeyEventSignal().Connect(this, &TextOverlapController::OnKeyEvent);
 
   Vector2 windowSize = window.GetSize();
 
   mLabels[0] = TextLabel::New("Text Label 1");
   mLabels[1] = TextLabel::New("Text Label 2");
 
-  mLabels[0].SetProperty( Dali::Actor::Property::NAME,"Label1");
-  mLabels[1].SetProperty( Dali::Actor::Property::NAME,"Label2");
+  mLabels[0].SetProperty(Dali::Actor::Property::NAME, "Label1");
+  mLabels[1].SetProperty(Dali::Actor::Property::NAME, "Label2");
 
-  mLabels[0].SetProperty( Dali::DevelActor::Property::SIBLING_ORDER, 1 );
-  mLabels[1].SetProperty( Dali::DevelActor::Property::SIBLING_ORDER, 2 );
+  mLabels[0].SetProperty(Dali::DevelActor::Property::SIBLING_ORDER, 1);
+  mLabels[1].SetProperty(Dali::DevelActor::Property::SIBLING_ORDER, 2);
 
-  mLabels[0].SetProperty( Control::Property::BACKGROUND, Color::RED );
-  mLabels[1].SetProperty( Control::Property::BACKGROUND, Color::YELLOW );
+  mLabels[0].SetProperty(Control::Property::BACKGROUND, Color::RED);
+  mLabels[1].SetProperty(Control::Property::BACKGROUND, Color::YELLOW);
 
-  for(int i=0; i<NUMBER_OF_LABELS; ++i )
+  for(int i = 0; i < NUMBER_OF_LABELS; ++i)
   {
-    mLabels[i].SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
-    mLabels[i].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
-    mLabels[i].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
-    mLabels[i].SetProperty( Actor::Property::POSITION, Vector2( 0, (i*2+1) * windowSize.height * 0.25f ));
+    mLabels[i].SetProperty(TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER");
+    mLabels[i].SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+    mLabels[i].SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+    mLabels[i].SetProperty(Actor::Property::POSITION, Vector2(0, (i * 2 + 1) * windowSize.height * 0.25f));
   }
 
-  window.Add( mLabels[0] );
-  window.Add( mLabels[1] );
+  window.Add(mLabels[0]);
+  window.Add(mLabels[1]);
 
   mSwapButton = PushButton::New();
-  mSwapButton.SetProperty( Button::Property::LABEL, "Swap depth order");
-  mSwapButton.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER );
-  mSwapButton.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER );
-  mSwapButton.ClickedSignal().Connect( this, &TextOverlapController::OnClicked );
-  mSwapButton.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
-  mSwapButton.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
-  window.Add( mSwapButton );
-
+  mSwapButton.SetProperty(Button::Property::LABEL, "Swap depth order");
+  mSwapButton.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER);
+  mSwapButton.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER);
+  mSwapButton.ClickedSignal().Connect(this, &TextOverlapController::OnClicked);
+  mSwapButton.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
+  mSwapButton.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT);
+  window.Add(mSwapButton);
 
   Layer rootLayer = window.GetRootLayer();
-  rootLayer.SetProperty( Dali::Actor::Property::NAME,"RootLayer");
+  rootLayer.SetProperty(Dali::Actor::Property::NAME, "RootLayer");
 
   mPanDetector = PanGestureDetector::New();
-  mPanDetector.Attach( rootLayer );
-  mPanDetector.AddAngle( Radian(-0.5f * Math::PI ));
-  mPanDetector.AddAngle( Radian( 0.5f * Math::PI ));
-  mPanDetector.DetectedSignal().Connect( this, &TextOverlapController::OnPan );
+  mPanDetector.Attach(rootLayer);
+  mPanDetector.AddAngle(Radian(-0.5f * Math::PI));
+  mPanDetector.AddAngle(Radian(0.5f * Math::PI));
+  mPanDetector.DetectedSignal().Connect(this, &TextOverlapController::OnPan);
 }
 
-void TextOverlapController::OnPan( Actor actor, const PanGesture& gesture )
+void TextOverlapController::OnPan(Actor actor, const PanGesture& gesture)
 {
   const GestureState state = gesture.GetState();
-  if( ! mGrabbedActor || state == GestureState::STARTED )
+  if(!mGrabbedActor || state == GestureState::STARTED)
   {
     const Vector2& gesturePosition = gesture.GetPosition();
-    for( int i=0; i<NUMBER_OF_LABELS; ++i )
+    for(int i = 0; i < NUMBER_OF_LABELS; ++i)
     {
-      Vector3 position = mLabels[i].GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
-      Vector3 size = mLabels[i].GetCurrentProperty< Vector3 >( Actor::Property::SIZE );
-      if( gesturePosition.y > position.y - size.y * 0.5f &&
-          gesturePosition.y <= position.y + size.y * 0.5f )
+      Vector3 position = mLabels[i].GetCurrentProperty<Vector3>(Actor::Property::POSITION);
+      Vector3 size     = mLabels[i].GetCurrentProperty<Vector3>(Actor::Property::SIZE);
+      if(gesturePosition.y > position.y - size.y * 0.5f &&
+         gesturePosition.y <= position.y + size.y * 0.5f)
       {
         mGrabbedActor = mLabels[i];
         break;
       }
     }
   }
-  else if( mGrabbedActor && state == GestureState::CONTINUING )
+  else if(mGrabbedActor && state == GestureState::CONTINUING)
   {
-    Vector2 windowSize = mApplication.GetWindow().GetSize();
-    Vector3 size = mGrabbedActor.GetCurrentProperty< Vector3 >( Actor::Property::SIZE );
+    Vector2        windowSize      = mApplication.GetWindow().GetSize();
+    Vector3        size            = mGrabbedActor.GetCurrentProperty<Vector3>(Actor::Property::SIZE);
     const Vector2& gesturePosition = gesture.GetPosition();
 
-    float y = Clamp( gesturePosition.y, size.y * 0.5f, windowSize.y - size.y*0.5f );
-    mGrabbedActor.SetProperty( Actor::Property::POSITION, Vector2( 0, y ));
+    float y = Clamp(gesturePosition.y, size.y * 0.5f, windowSize.y - size.y * 0.5f);
+    mGrabbedActor.SetProperty(Actor::Property::POSITION, Vector2(0, y));
   }
   else
   {
@@ -106,7 +118,7 @@ void TextOverlapController::OnPan( Actor actor, const PanGesture& gesture )
   }
 }
 
-void TextOverlapController::Destroy( Application& app )
+void TextOverlapController::Destroy(Application& app)
 {
   mPanDetector.DetachAll();
   UnparentAndReset(mLabels[0]);
@@ -114,39 +126,37 @@ void TextOverlapController::Destroy( Application& app )
   mGrabbedActor.Reset();
 }
 
-bool TextOverlapController::OnClicked( Button button )
+bool TextOverlapController::OnClicked(Button button)
 {
-  mTopmostLabel = 1-mTopmostLabel; // toggles between 0 and 1
+  mTopmostLabel = 1 - mTopmostLabel; // toggles between 0 and 1
   mLabels[mTopmostLabel].RaiseToTop();
   return false;
 }
 
-
-void TextOverlapController::OnKeyEvent( const KeyEvent& keyEvent )
+void TextOverlapController::OnKeyEvent(const KeyEvent& keyEvent)
 {
-  if( keyEvent.GetState() == KeyEvent::DOWN &&
-      ( IsKey( keyEvent, DALI_KEY_BACK ) ||
-        IsKey( keyEvent, DALI_KEY_ESCAPE ) ) )
+  if(keyEvent.GetState() == KeyEvent::DOWN &&
+     (IsKey(keyEvent, DALI_KEY_BACK) ||
+      IsKey(keyEvent, DALI_KEY_ESCAPE)))
   {
     mApplication.Quit();
   }
   else
   {
-    Dali::Layer l = mApplication.GetWindow().GetRootLayer();
-    int so = l.GetProperty<int>(Dali::DevelActor::Property::SIBLING_ORDER);
-    l.SetProperty(Dali::DevelActor::Property::SIBLING_ORDER, so+1);
+    Dali::Layer l  = mApplication.GetWindow().GetRootLayer();
+    int         so = l.GetProperty<int>(Dali::DevelActor::Property::SIBLING_ORDER);
+    l.SetProperty(Dali::DevelActor::Property::SIBLING_ORDER, so + 1);
   }
 }
 
-
 } // namespace Demo
 
-int DALI_EXPORT_API main( int argc, char** argv )
+int DALI_EXPORT_API main(int argc, char** argv)
 {
   {
-    Application app = Application::New( &argc, &argv );
-    Demo::TextOverlapController controller( app );
+    Application                 app = Application::New(&argc, &argv);
+    Demo::TextOverlapController controller(app);
     app.MainLoop();
   }
-  exit( 0 );
+  exit(0);
 }