Remove some public Setter/Getter APIs from Dali::Actor
[platform/core/uifw/dali-demo.git] / examples / text-memory-profiling / text-memory-profiling-example.cpp
index eae8319..53baad6 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -23,7 +23,6 @@
 // EXTERNAL INCLUDES
 #include <dali/dali.h>
 #include <dali-toolkit/dali-toolkit.h>
-#include <dali-toolkit/devel-api/controls/buttons/button-devel.h>
 #include <dali-toolkit/devel-api/controls/navigation-view/navigation-view.h>
 
 // INTERNAL INCLUDES
@@ -98,11 +97,13 @@ public:
   TextLabel SetupTextLabel( int type )
   {
     TextLabel label = TextLabel::New();
-    label.SetAnchorPoint( ParentOrigin::TOP_LEFT );
-    label.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+    label.SetProperty( Actor::Property::ANCHOR_POINT, ParentOrigin::TOP_LEFT );
+    label.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
     label.SetProperty( TextLabel::Property::TEXT_COLOR, Color::BLACK );
     label.SetProperty( TextLabel::Property::POINT_SIZE, 12.0f );
-    label.SetProperty( TextLabel::Property::SHADOW_COLOR, Color::YELLOW );
+    Property::Map shadowMap;
+    shadowMap.Insert( "color", Color::YELLOW );
+    label.SetProperty( TextLabel::Property::SHADOW, shadowMap );
     label.SetProperty( TextLabel::Property::ENABLE_MARKUP, true );
 
     Vector2 stageSize = Stage::GetCurrent().GetSize();
@@ -113,55 +114,73 @@ public:
       case SINGLE_COLOR_TEXT:
       {
         label.SetProperty( TextLabel::Property::TEXT, "A Quick Brown Fox Jumps Over The Lazy Dog" );
-        label.SetProperty( TextLabel::Property::SHADOW_OFFSET, Vector2( 0.0f, 0.0f ) );
+
+        shadowMap.Insert( "offset", Vector2( 0.0f, 0.0f ) );
+        label.SetProperty( TextLabel::Property::SHADOW, shadowMap );
         break;
       }
       case SINGLE_COLOR_TEXT_WITH_STYLE:
       {
         label.SetProperty( TextLabel::Property::TEXT, "A Quick Brown Fox Jumps Over The Lazy Dog" );
-        label.SetProperty( TextLabel::Property::SHADOW_OFFSET, Vector2( 2.0f, 2.0f ) );
+
+        shadowMap.Insert( "offset", Vector2( 2.0f, 2.0f ) );
+        label.SetProperty( TextLabel::Property::SHADOW, shadowMap );
         break;
       }
       case SINGLE_COLOR_TEXT_WITH_EMOJI:
       {
         label.SetProperty( TextLabel::Property::TEXT, "\xF0\x9F\x98\x81 A Quick Brown Fox Jumps Over The Lazy Dog" );
-        label.SetProperty( TextLabel::Property::SHADOW_OFFSET, Vector2( 0.0f, 0.0f ) );
+
+        shadowMap.Insert( "offset", Vector2( 0.0f, 0.0f ) );
+        label.SetProperty( TextLabel::Property::SHADOW, shadowMap );
         break;
       }
       case SINGLE_COLOR_TEXT_WITH_STYLE_EMOJI:
       {
         label.SetProperty( TextLabel::Property::TEXT, "\xF0\x9F\x98\x81 A Quick Brown Fox Jumps Over The Lazy Dog" );
-        label.SetProperty( TextLabel::Property::SHADOW_OFFSET, Vector2( 2.0f, 2.0f ) );
+
+        shadowMap.Insert( "offset", Vector2( 2.0f, 2.0f ) );
+        label.SetProperty( TextLabel::Property::SHADOW, shadowMap );
         break;
       }
       case MULTI_COLOR_TEXT:
       {
         label.SetProperty( TextLabel::Property::TEXT, "A <color value='cyan'>Quick Brown Fox</color> Jumps Over The <color value='yellow'>Lazy Dog</color>" );
-        label.SetProperty( TextLabel::Property::SHADOW_OFFSET, Vector2( 0.0f, 0.0f ) );
+
+        shadowMap.Insert( "offset", Vector2( 0.0f, 0.0f ) );
+        label.SetProperty( TextLabel::Property::SHADOW, shadowMap );
         break;
       }
       case MULTI_COLOR_TEXT_WITH_STYLE:
       {
         label.SetProperty( TextLabel::Property::TEXT, "A <color value='cyan'>Quick Brown Fox</color> Jumps Over The <color value='yellow'>Lazy Dog</color>" );
-        label.SetProperty( TextLabel::Property::SHADOW_OFFSET, Vector2( 2.0f, 2.0f ) );
+
+        shadowMap.Insert( "offset", Vector2( 2.0f, 2.0f ) );
+        label.SetProperty( TextLabel::Property::SHADOW, shadowMap );
         break;
       }
       case MULTI_COLOR_TEXT_WITH_EMOJI:
       {
         label.SetProperty( TextLabel::Property::TEXT, " \xF0\x9F\x98\x81 A <color value='cyan'>Quick Brown Fox</color> Jumps Over The <color value='yellow'>Lazy Dog</color>" );
-        label.SetProperty( TextLabel::Property::SHADOW_OFFSET, Vector2( 0.0f, 0.0f ) );
+
+        shadowMap.Insert( "offset", Vector2( 0.0f, 0.0f ) );
+        label.SetProperty( TextLabel::Property::SHADOW, shadowMap );
         break;
       }
       case MULTI_COLOR_TEXT_WITH_STYLE_EMOJI:
       {
         label.SetProperty( TextLabel::Property::TEXT, " \xF0\x9F\x98\x81 A <color value='cyan'>Quick Brown Fox</color> Jumps Over The <color value='yellow'>Lazy Dog</color>" );
-        label.SetProperty( TextLabel::Property::SHADOW_OFFSET, Vector2( 2.0f, 2.0f ) );
+
+        shadowMap.Insert( "offset", Vector2( 2.0f, 2.0f ) );
+        label.SetProperty( TextLabel::Property::SHADOW, shadowMap );
         break;
       }
       case SMALL_TEXT_IN_LARGE_TEXT_LABEL:
       {
         label.SetProperty( TextLabel::Property::TEXT, "A Quick Brown Fox Jumps Over The Lazy Dog" );
-        label.SetProperty( TextLabel::Property::SHADOW_OFFSET, Vector2( 0.0f, 0.0f ) );
+
+        shadowMap.Insert( "offset", Vector2( 0.0f, 0.0f ) );
+        label.SetProperty( TextLabel::Property::SHADOW, shadowMap );
         label.SetSize(stageSize.x, stageSize.y * 0.25f); // Set the text label in larger size
         break;
       }
@@ -186,8 +205,8 @@ public:
     // Create an item view for the main menu
     mItemView = ItemView::New( *this );
 
-    mItemView.SetParentOrigin( ParentOrigin::CENTER );
-    mItemView.SetAnchorPoint( AnchorPoint::CENTER );
+    mItemView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mItemView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
 
     mLayout = DefaultItemLayout::New( DefaultItemLayout::LIST );
     mLayout->SetItemSize( Vector3( stageSize.width, 60.0f, 0.0f ) );
@@ -259,8 +278,8 @@ public:
       mLayer.Remove( mLayer.GetChildAt( 0 ) );
     }
 
-    mLayer.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
-    mLayer.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
+    mLayer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER );
+    mLayer.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER );
     mLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
     mLayer.SetResizePolicy( ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT, Dimension::HEIGHT );
     mLayer.SetSizeModeFactor( Vector3( 0.0f, -DemoHelper::DEFAULT_VIEW_STYLE.mToolBarHeight, 0.0f ) );
@@ -303,22 +322,22 @@ public:
     mLayer = Layer::New();
 
     mIndicator = Toolkit::ImageView::New(INDICATOR_IMAGE);
-    mIndicator.SetParentOrigin( ParentOrigin::CENTER );
-    mIndicator.SetAnchorPoint( AnchorPoint::CENTER );
+    mIndicator.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mIndicator.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
     mIndicator.SetProperty( Actor::Property::VISIBLE, false );
 
     // Create a back button in the left of toolbar
     PushButton backButton = PushButton::New();
-    backButton.SetProperty( DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, BACK_IMAGE );
-    backButton.SetProperty( DevelButton::Property::SELECTED_BACKGROUND_VISUAL, BACK_IMAGE_SELECTED );
+    backButton.SetProperty( Button::Property::UNSELECTED_BACKGROUND_VISUAL, BACK_IMAGE );
+    backButton.SetProperty( Button::Property::SELECTED_BACKGROUND_VISUAL, BACK_IMAGE_SELECTED );
     backButton.ClickedSignal().Connect( this, &TextMemoryProfilingExample::OnBackButtonPressed );
-    backButton.SetLeaveRequired( true );
+    backButton.SetProperty( Actor::Property::LEAVE_REQUIRED, true );
     mToolBar.AddControl( backButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Alignment::HorizontalLeft, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
 
     // Create a navigation view to navigate different types of text labels
     mNavigationView = NavigationView::New();
     mNavigationView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
-    mNavigationView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+    mNavigationView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
     mNavigationView.SetBackgroundColor( Color::WHITE );
     stage.Add( mNavigationView );