}
}
- bool OnTouch( Actor actor, const TouchData& event )
+ bool OnTouch( Actor actor, const TouchEvent& event )
{
if( 1u == event.GetPointCount() )
{
*/
void OnKeyEvent(const KeyEvent& event)
{
- if(event.state == KeyEvent::Down)
+ if(event.GetState() == KeyEvent::DOWN)
{
if( IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK ) )
{