using namespace Dali::Toolkit;
using namespace EmojiStrings;
- // TODO Need to expose Text::RENDER.....
+// TODO Need to expose Text::RENDER.....
const int ATLAS_RENDERER = 0;
// This example shows how to create and display Hello World! using a simple TextActor
class EmojiExample : public ConnectionTracker
{
public:
-
typedef uint32_t SizeType;
- EmojiExample( Application& application )
- : mApplication( application ),
- mLastPoint( 0.0f )
+ EmojiExample(Application& application)
+ : mApplication(application),
+ mLastPoint(0.0f)
{
std::cout << "EmoticonController::EmoticonController" << std::endl;
// Connect to the Application's Init signal
- mApplication.InitSignal().Connect( this, &EmojiExample::Create );
+ mApplication.InitSignal().Connect(this, &EmojiExample::Create);
}
~EmojiExample()
}
// The Init signal is received once (only) during the Application lifetime
- void Create( Application& application )
+ void Create(Application& application)
{
Window window = application.GetWindow();
- window.SetBackgroundColor( Color::WHITE );
+ window.SetBackgroundColor(Color::WHITE);
window.KeyEventSignal().Connect(this, &EmojiExample::OnKeyEvent);
- mTableView = Toolkit::TableView::New( NUMBER_OF_EMOJIS, 1 );
- mTableView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
- mTableView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
- mTableView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
- mTableView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- mTableView.TouchedSignal().Connect( this, &EmojiExample::OnTouch );
- window.Add( mTableView );
+ mTableView = Toolkit::TableView::New(NUMBER_OF_EMOJIS, 1);
+ mTableView.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
+ mTableView.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT);
+ mTableView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ mTableView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ mTableView.TouchedSignal().Connect(this, &EmojiExample::OnTouch);
+ window.Add(mTableView);
- for( unsigned int index = 0u; index < NUMBER_OF_EMOJIS; ++index )
+ for(unsigned int index = 0u; index < NUMBER_OF_EMOJIS; ++index)
{
- const Emoji& emoji = EMOJIS[index];
- const std::string text = emoji.mUTF8 + " " + emoji.mDescription;
+ const Emoji& emoji = EMOJIS[index];
+ const std::string text = emoji.mUTF8 + " " + emoji.mDescription;
- TextLabel label = TextLabel::New( text );
- label.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER );
- label.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
- label.SetProperty( TextLabel::Property::MULTI_LINE, true );
+ TextLabel label = TextLabel::New(text);
+ label.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER);
+ label.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER);
+ label.SetProperty(TextLabel::Property::MULTI_LINE, true);
- mTableView.SetFitHeight( index );
- mTableView.AddChild( label, Toolkit::TableView::CellPosition( index, 0 ) );
+ mTableView.SetFitHeight(index);
+ mTableView.AddChild(label, Toolkit::TableView::CellPosition(index, 0));
}
}
- bool OnTouch( Actor actor, const TouchEvent& event )
+ bool OnTouch(Actor actor, const TouchEvent& event)
{
- if( 1u == event.GetPointCount() )
+ if(1u == event.GetPointCount())
{
- const PointState::Type state = event.GetState( 0 );
+ const PointState::Type state = event.GetState(0);
// Clamp to integer values; this is to reduce flicking due to pixel misalignment
- const float localPoint = static_cast<float>( static_cast<int>( event.GetLocalPosition( 0 ).y ) );
+ const float localPoint = static_cast<float>(static_cast<int>(event.GetLocalPosition(0).y));
- if( PointState::DOWN == state )
+ if(PointState::DOWN == state)
{
mLastPoint = localPoint;
- mAnimation = Animation::New( 0.25f );
+ mAnimation = Animation::New(0.25f);
}
- else if( PointState::MOTION == state )
+ else if(PointState::MOTION == state)
{
- if( mAnimation )
+ if(mAnimation)
{
- mAnimation.AnimateBy( Property(mTableView, Actor::Property::POSITION), Vector3( 0.f, localPoint - mLastPoint, 0.f ), AlphaFunction::LINEAR );
+ mAnimation.AnimateBy(Property(mTableView, Actor::Property::POSITION), Vector3(0.f, localPoint - mLastPoint, 0.f), AlphaFunction::LINEAR);
mAnimation.Play();
mLastPoint = localPoint;
}
{
if(event.GetState() == KeyEvent::DOWN)
{
- if( IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK ) )
+ if(IsKey(event, DALI_KEY_ESCAPE) || IsKey(event, DALI_KEY_BACK))
{
mApplication.Quit();
}
}
}
-
private:
- Application& mApplication;
- TableView mTableView;
- Animation mAnimation;
- float mLastPoint;
+ Application& mApplication;
+ TableView mTableView;
+ Animation mAnimation;
+ float mLastPoint;
};
-int DALI_EXPORT_API main( int argc, char **argv )
+int DALI_EXPORT_API main(int argc, char** argv)
{
- Application application = Application::New( &argc, &argv, DEMO_THEME_PATH );
- EmojiExample test( application );
+ Application application = Application::New(&argc, &argv, DEMO_THEME_PATH);
+ EmojiExample test(application);
application.MainLoop();
return 0;
}