mSuperBlurView = SuperBlurView::New( DEFAULT_BLUR_LEVEL );
mSuperBlurView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mSuperBlurView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
- mSuperBlurView.SetSize( 800, 1280 );
+ mSuperBlurView.SetProperty( Actor::Property::SIZE, Vector2( 800, 1280 ) );
mSuperBlurView.SetProperty( SuperBlurView::Property::IMAGE_URL, BACKGROUND_IMAGE );
stage.Add( mSuperBlurView );