Updated demos to use DALi clang-format
[platform/core/uifw/dali-demo.git] / examples / styling / image-channel-control-impl.cpp
index dc133d1..fc20650 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 
 #include "image-channel-control-impl.h"
 #include <dali-toolkit/dali-toolkit.h>
-#include <dali/public-api/object/type-registry-helper.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
 
+#include <cstdio>
+
 using namespace Dali; // Needed for macros
 
 namespace Demo
 {
 namespace Internal
 {
-
 namespace
 {
+// clang-format off
 
 const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
   varying mediump vec2 vTexCoord;\n
   uniform sampler2D sTexture;\n
   uniform mediump vec4 uColor;\n
+  uniform mediump vec3 mixColor;\n
   uniform mediump vec3 uChannels;\n
   \n
   void main()\n
   {\n
-    gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor * vec4(uChannels, 1.0) ;\n
+      gl_FragColor = texture2D( sTexture, vTexCoord ) * vec4(mixColor,1.0) * uColor * vec4(uChannels, 1.0) ;\n
   }\n
 );
+// clang-format on
 
 Dali::BaseHandle Create()
 {
   return Demo::ImageChannelControl::New();
 }
 
-DALI_TYPE_REGISTRATION_BEGIN( ImageChannelControl, Dali::Toolkit::Control, Create );
+DALI_TYPE_REGISTRATION_BEGIN(ImageChannelControl, Dali::Toolkit::Control, Create);
 
-DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "url", STRING, RESOURCE_URL );
-DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "redChannel", FLOAT, RED_CHANNEL );
-DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "greenChannel", FLOAT, GREEN_CHANNEL );
-DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "blueChannel", FLOAT, BLUE_CHANNEL );
+DALI_PROPERTY_REGISTRATION(Demo, ImageChannelControl, "url", STRING, RESOURCE_URL);
+DALI_PROPERTY_REGISTRATION(Demo, ImageChannelControl, "redChannel", FLOAT, RED_CHANNEL);
+DALI_PROPERTY_REGISTRATION(Demo, ImageChannelControl, "greenChannel", FLOAT, GREEN_CHANNEL);
+DALI_PROPERTY_REGISTRATION(Demo, ImageChannelControl, "blueChannel", FLOAT, BLUE_CHANNEL);
 
+DALI_PROPERTY_REGISTRATION(Demo, ImageChannelControl, "visibility", BOOLEAN, VISIBILITY);
+DALI_PROPERTY_REGISTRATION(Demo, ImageChannelControl, "enableVisibilityTransition", ARRAY, ENABLE_VISIBILITY_TRANSITION);
+DALI_PROPERTY_REGISTRATION(Demo, ImageChannelControl, "disableVisibilityTransition", ARRAY, DISABLE_VISIBILITY_TRANSITION);
+
+DALI_PROPERTY_REGISTRATION(Demo, ImageChannelControl, "imageVisual", MAP, IMAGE_VISUAL);
 DALI_TYPE_REGISTRATION_END();
 
 } // anonymous namespace
 
-
 Internal::ImageChannelControl::ImageChannelControl()
-: Control( ControlBehaviour( REQUIRES_STYLE_CHANGE_SIGNALS ) ),
-  mChannels( 1.0f, 1.0f, 1.0f )
+: Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
+  mChannels(1.0f, 1.0f, 1.0f),
+  mChannelIndex(Property::INVALID_INDEX),
+  mVisibility(true),
+  mTargetVisibility(true)
 {
 }
 
@@ -70,13 +81,13 @@ Internal::ImageChannelControl::~ImageChannelControl()
 
 Demo::ImageChannelControl Internal::ImageChannelControl::New()
 {
-  IntrusivePtr<Internal::ImageChannelControl> impl = new Internal::ImageChannelControl();
-  Demo::ImageChannelControl handle = Demo::ImageChannelControl( *impl );
+  IntrusivePtr<Internal::ImageChannelControl> impl   = new Internal::ImageChannelControl();
+  Demo::ImageChannelControl                   handle = Demo::ImageChannelControl(*impl);
   impl->Initialize();
   return handle;
 }
 
-void ImageChannelControl::SetImage( const std::string& url )
+void ImageChannelControl::SetImage(const std::string& url)
 {
   mUrl = url;
 
@@ -85,57 +96,102 @@ void ImageChannelControl::SetImage( const std::string& url )
   Property::Map properties;
   Property::Map shader;
   shader[Dali::Toolkit::Visual::Shader::Property::FRAGMENT_SHADER] = FRAGMENT_SHADER;
-  properties[Dali::Toolkit::Visual::Property::TYPE] = Dali::Toolkit::Visual::IMAGE;
-  properties[Dali::Toolkit::Visual::Property::SHADER]=shader;
-  properties[Dali::Toolkit::ImageVisual::Property::URL] = url;
+  properties[Dali::Toolkit::Visual::Property::TYPE]                = Dali::Toolkit::Visual::IMAGE;
+  properties[Dali::Toolkit::Visual::Property::SHADER]              = shader;
+  properties[Dali::Toolkit::ImageVisual::Property::URL]            = url;
 
-  Dali::Toolkit::InitializeVisual( self, mVisual, properties );
+  mVisual = Toolkit::VisualFactory::Get().CreateVisual(properties);
+  Toolkit::DevelControl::RegisterVisual(*this, Demo::ImageChannelControl::Property::IMAGE_VISUAL, mVisual);
+  mVisual.SetName("imageVisual");
 
   RelayoutRequest();
 }
 
-void ImageChannelControl::OnInitialize()
+void ImageChannelControl::SetVisibility(bool visibility)
 {
-  Actor self = Self();
-  mChannelIndex = self.RegisterProperty( "uChannels", Vector3(1.0f, 1.0f, 1.0f) );
-}
+  printf("ImageChannelControl %s: SetVisibility( %s )\n", Self().GetProperty<std::string>(Dali::Actor::Property::NAME).c_str(), visibility ? "T" : "F");
 
-void ImageChannelControl::OnStageConnection( int depth )
-{
-  Control::OnStageConnection( depth );
+  if(mAnimation)
+  {
+    mAnimation.Stop();
+    mAnimation.FinishedSignal().Disconnect(this, &ImageChannelControl::OnStateChangeAnimationFinished);
+    OnStateChangeAnimationFinished(mAnimation);
+  }
 
-  if( mVisual )
+  if(mVisibility != visibility)
   {
-    CustomActor self = Self();
-    mVisual.SetOnStage( self );
+    if(mVisibility)
+    {
+      if(mDisableVisibilityTransition.Count() > 0)
+      {
+        mAnimation = Toolkit::DevelControl::CreateTransition(*this, mDisableVisibilityTransition);
+      }
+    }
+    else
+    {
+      if(mEnableVisibilityTransition.Count() > 0)
+      {
+        mAnimation = Toolkit::DevelControl::CreateTransition(*this, mEnableVisibilityTransition);
+      }
+    }
   }
-}
 
-void ImageChannelControl::OnStageDisconnection()
-{
-  if( mVisual )
+  if(mAnimation)
+  {
+    mAnimation.FinishedSignal().Connect(this, &ImageChannelControl::OnStateChangeAnimationFinished);
+    mAnimation.Play();
+    mTargetVisibility = visibility;
+  }
+  else
   {
-    CustomActor self = Self();
-    mVisual.SetOffStage( self );
+    mVisibility = visibility;
   }
+}
 
-  Control::OnStageDisconnection();
+void ImageChannelControl::OnStateChangeAnimationFinished(Animation& src)
+{
+  mVisibility = mTargetVisibility;
 }
 
-void ImageChannelControl::OnSizeSet( const Vector3& targetSize )
+void ImageChannelControl::OnInitialize()
 {
-  Control::OnSizeSet( targetSize );
+  Actor self    = Self();
+  mChannelIndex = self.RegisterProperty("uChannels", Vector3(1.0f, 1.0f, 1.0f));
+}
 
-  if( mVisual )
+void ImageChannelControl::OnSceneConnection(int depth)
+{
+  Control::OnSceneConnection(depth);
+}
+
+void ImageChannelControl::OnSceneDisconnection()
+{
+  Control::OnSceneDisconnection();
+}
+
+void ImageChannelControl::OnSizeSet(const Vector3& targetSize)
+{
+  Control::OnSizeSet(targetSize);
+
+  if(mVisual)
   {
-    Vector2 size( targetSize );
-    mVisual.SetSize( size );
+    Vector2       size(targetSize);
+    Property::Map transformMap;
+    transformMap
+      .Add(Toolkit::Visual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f))
+      .Add(Toolkit::Visual::Transform::Property::SIZE, Vector2(1.0f, 1.0f))
+      .Add(Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::CENTER)
+      .Add(Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER)
+      .Add(Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2(Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE))
+      .Add(Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2(Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE));
+
+    mVisual.SetTransformAndSize(transformMap, size);
   }
 }
 
 Vector3 ImageChannelControl::GetNaturalSize()
 {
-  if( mVisual )
+  if(mVisual)
   {
     Vector2 naturalSize;
     mVisual.GetNaturalSize(naturalSize);
@@ -144,54 +200,103 @@ Vector3 ImageChannelControl::GetNaturalSize()
   return Vector3::ZERO;
 }
 
+void ImageChannelControl::OnStyleChange(Toolkit::StyleManager styleManager, StyleChange::Type change)
+{
+  // Chain up.
+  Control::OnStyleChange(styleManager, change);
+}
 
 ///////////////////////////////////////////////////////////
 //
 // Properties
 //
 
-void ImageChannelControl::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+void ImageChannelControl::SetProperty(BaseObject* object, Property::Index index, const Property::Value& value)
 {
-  Demo::ImageChannelControl imageChannelControl = Demo::ImageChannelControl::DownCast( Dali::BaseHandle( object ) );
+  Demo::ImageChannelControl imageChannelControl = Demo::ImageChannelControl::DownCast(Dali::BaseHandle(object));
 
-  if ( imageChannelControl )
+  if(imageChannelControl)
   {
-    ImageChannelControl& impl = GetImpl( imageChannelControl );
-    Actor self = impl.Self();
-    switch ( index )
+    ImageChannelControl& impl = GetImpl(imageChannelControl);
+    Actor                self = impl.Self();
+    switch(index)
     {
+      case Demo::ImageChannelControl::Property::RESOURCE_URL:
+      {
+        impl.SetImage(value.Get<std::string>());
+        break;
+      }
+      case Demo::ImageChannelControl::Property::IMAGE_VISUAL:
+      {
+        Property::Map* map = value.GetMap();
+        if(map)
+        {
+          impl.mVisual = Toolkit::VisualFactory::Get().CreateVisual(*map);
+          Toolkit::DevelControl::RegisterVisual(impl, Demo::ImageChannelControl::Property::IMAGE_VISUAL, impl.mVisual);
+        }
+        break;
+      }
+      case Demo::ImageChannelControl::Property::VISIBILITY:
+      {
+        impl.SetVisibility(value.Get<bool>());
+        break;
+      }
+      case Demo::ImageChannelControl::Property::ENABLE_VISIBILITY_TRANSITION:
+      {
+        if(value.GetType() == Property::ARRAY)
+        {
+          impl.mEnableVisibilityTransition = Toolkit::TransitionData::New(*value.GetArray());
+        }
+        else if(value.GetType() == Property::MAP)
+        {
+          impl.mEnableVisibilityTransition = Toolkit::TransitionData::New(*value.GetMap());
+        }
+        break;
+      }
+      case Demo::ImageChannelControl::Property::DISABLE_VISIBILITY_TRANSITION:
+      {
+        if(value.GetType() == Property::ARRAY)
+        {
+          impl.mDisableVisibilityTransition = Toolkit::TransitionData::New(*value.GetArray());
+        }
+        else if(value.GetType() == Property::MAP)
+        {
+          impl.mDisableVisibilityTransition = Toolkit::TransitionData::New(*value.GetMap());
+        }
+        break;
+      }
       case Demo::ImageChannelControl::Property::RED_CHANNEL:
       {
         impl.mChannels[0] = value.Get<float>();
-        self.SetProperty( impl.mChannelIndex, impl.mChannels );
+        self.SetProperty(impl.mChannelIndex, impl.mChannels);
         break;
       }
       case Demo::ImageChannelControl::Property::GREEN_CHANNEL:
       {
         impl.mChannels[1] = value.Get<float>();
-        self.SetProperty( impl.mChannelIndex, impl.mChannels );
+        self.SetProperty(impl.mChannelIndex, impl.mChannels);
         break;
       }
       case Demo::ImageChannelControl::Property::BLUE_CHANNEL:
       {
         impl.mChannels[2] = value.Get<float>();
-        self.SetProperty( impl.mChannelIndex, impl.mChannels );
+        self.SetProperty(impl.mChannelIndex, impl.mChannels);
         break;
       }
     }
   }
 }
 
-Property::Value ImageChannelControl::GetProperty( BaseObject* object, Property::Index propertyIndex )
+Property::Value ImageChannelControl::GetProperty(BaseObject* object, Property::Index propertyIndex)
 {
   Property::Value value;
 
-  Demo::ImageChannelControl imageChannelControl = Demo::ImageChannelControl::DownCast( Dali::BaseHandle( object ) );
+  Demo::ImageChannelControl imageChannelControl = Demo::ImageChannelControl::DownCast(Dali::BaseHandle(object));
 
-  if ( imageChannelControl )
+  if(imageChannelControl)
   {
-    ImageChannelControl& impl = GetImpl( imageChannelControl );
-    switch ( propertyIndex )
+    ImageChannelControl& impl = GetImpl(imageChannelControl);
+    switch(propertyIndex)
     {
       case Demo::ImageChannelControl::Property::RED_CHANNEL:
       {
@@ -208,11 +313,18 @@ Property::Value ImageChannelControl::GetProperty( BaseObject* object, Property::
         value = impl.mChannels[2];
         break;
       }
+      case Demo::ImageChannelControl::Property::VISIBILITY:
+      {
+        value = impl.mVisibility;
+        break;
+      }
+      default:
+        break;
     }
   }
 
   return value;
 }
 
-} // Internal
-} // Demo
+} // namespace Internal
+} // namespace Demo