varying mediump vec2 vTexCoord;\n
uniform sampler2D sTexture;\n
uniform mediump vec4 uColor;\n
+ uniform mediump vec4 mixColor;\n
uniform mediump vec3 uChannels;\n
\n
void main()\n
{\n
- gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor * vec4(uChannels, 1.0) ;\n
+ gl_FragColor = texture2D( sTexture, vTexCoord ) * mixColor * uColor * vec4(uChannels, 1.0) ;\n
}\n
);