/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "image-channel-control-impl.h"
#include <dali-toolkit/dali-toolkit.h>
-#include <dali/public-api/object/type-registry-helper.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <cstdio>
+
+
using namespace Dali; // Needed for macros
namespace Demo
varying mediump vec2 vTexCoord;\n
uniform sampler2D sTexture;\n
uniform mediump vec4 uColor;\n
+ uniform mediump vec3 mixColor;\n
uniform mediump vec3 uChannels;\n
\n
void main()\n
{\n
- gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor * vec4(uChannels, 1.0) ;\n
+ gl_FragColor = texture2D( sTexture, vTexCoord ) * vec4(mixColor,1.0) * uColor * vec4(uChannels, 1.0) ;\n
}\n
);
DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "greenChannel", FLOAT, GREEN_CHANNEL );
DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "blueChannel", FLOAT, BLUE_CHANNEL );
+DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "visibility", BOOLEAN, VISIBILITY );
+DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "enableVisibilityTransition", ARRAY, ENABLE_VISIBILITY_TRANSITION );
+DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "disableVisibilityTransition", ARRAY, DISABLE_VISIBILITY_TRANSITION );
+
+DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "imageVisual", MAP, IMAGE_VISUAL );
DALI_TYPE_REGISTRATION_END();
} // anonymous namespace
Internal::ImageChannelControl::ImageChannelControl()
-: Control( ControlBehaviour( REQUIRES_STYLE_CHANGE_SIGNALS ) ),
- mChannels( 1.0f, 1.0f, 1.0f )
+: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
+ mChannels( 1.0f, 1.0f, 1.0f ),
+ mChannelIndex( Property::INVALID_INDEX ),
+ mVisibility(true),
+ mTargetVisibility(true)
{
}
properties[Dali::Toolkit::Visual::Property::SHADER]=shader;
properties[Dali::Toolkit::ImageVisual::Property::URL] = url;
- Dali::Toolkit::InitializeVisual( self, mVisual, properties );
+ mVisual = Toolkit::VisualFactory::Get().CreateVisual( properties );
+ Toolkit::DevelControl::RegisterVisual( *this, Demo::ImageChannelControl::Property::IMAGE_VISUAL, mVisual );
+ mVisual.SetName("imageVisual");
RelayoutRequest();
}
+void ImageChannelControl::SetVisibility( bool visibility )
+{
+ printf("ImageChannelControl %s: SetVisibility( %s )\n", Self().GetProperty< std::string >( Dali::Actor::Property::NAME ).c_str(), visibility?"T":"F" );
+
+ if( mAnimation )
+ {
+ mAnimation.Stop();
+ mAnimation.FinishedSignal().Disconnect( this, &ImageChannelControl::OnStateChangeAnimationFinished );
+ OnStateChangeAnimationFinished(mAnimation);
+ }
+
+ if( mVisibility != visibility )
+ {
+ if( mVisibility )
+ {
+ if( mDisableVisibilityTransition.Count() > 0 )
+ {
+ mAnimation = Toolkit::DevelControl::CreateTransition( *this, mDisableVisibilityTransition );
+ }
+ }
+ else
+ {
+ if( mEnableVisibilityTransition.Count() > 0 )
+ {
+ mAnimation = Toolkit::DevelControl::CreateTransition( *this, mEnableVisibilityTransition );
+ }
+ }
+ }
+
+ if( mAnimation )
+ {
+ mAnimation.FinishedSignal().Connect( this, &ImageChannelControl::OnStateChangeAnimationFinished );
+ mAnimation.Play();
+ mTargetVisibility = visibility;
+ }
+ else
+ {
+ mVisibility = visibility;
+ }
+}
+
+void ImageChannelControl::OnStateChangeAnimationFinished( Animation& src )
+{
+ mVisibility = mTargetVisibility;
+}
+
void ImageChannelControl::OnInitialize()
{
Actor self = Self();
mChannelIndex = self.RegisterProperty( "uChannels", Vector3(1.0f, 1.0f, 1.0f) );
}
-void ImageChannelControl::OnStageConnection( int depth )
+void ImageChannelControl::OnSceneConnection( int depth )
{
- Control::OnStageConnection( depth );
-
- if( mVisual )
- {
- CustomActor self = Self();
- mVisual.SetOnStage( self );
- }
+ Control::OnSceneConnection( depth );
}
-void ImageChannelControl::OnStageDisconnection()
+void ImageChannelControl::OnSceneDisconnection()
{
- if( mVisual )
- {
- CustomActor self = Self();
- mVisual.SetOffStage( self );
- }
-
- Control::OnStageDisconnection();
+ Control::OnSceneDisconnection();
}
void ImageChannelControl::OnSizeSet( const Vector3& targetSize )
if( mVisual )
{
Vector2 size( targetSize );
- mVisual.SetSize( size );
+ Property::Map transformMap;
+ transformMap
+ .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
+ .Add( Toolkit::Visual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
+ .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
+ .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
+ .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) )
+ .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) );
+
+ mVisual.SetTransformAndSize( transformMap, size );
}
}
return Vector3::ZERO;
}
+void ImageChannelControl::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
+{
+ // Chain up.
+ Control::OnStyleChange( styleManager, change );
+}
+
///////////////////////////////////////////////////////////
//
{
Demo::ImageChannelControl imageChannelControl = Demo::ImageChannelControl::DownCast( Dali::BaseHandle( object ) );
- if ( imageChannelControl )
+ if( imageChannelControl )
{
ImageChannelControl& impl = GetImpl( imageChannelControl );
Actor self = impl.Self();
switch ( index )
{
+ case Demo::ImageChannelControl::Property::RESOURCE_URL:
+ {
+ impl.SetImage( value.Get<std::string>() );
+ break;
+ }
+ case Demo::ImageChannelControl::Property::IMAGE_VISUAL:
+ {
+ Property::Map* map = value.GetMap();
+ if( map )
+ {
+ impl.mVisual = Toolkit::VisualFactory::Get().CreateVisual( *map );
+ Toolkit::DevelControl::RegisterVisual( impl, Demo::ImageChannelControl::Property::IMAGE_VISUAL, impl.mVisual );
+ }
+ break;
+ }
+ case Demo::ImageChannelControl::Property::VISIBILITY:
+ {
+ impl.SetVisibility( value.Get<bool>() );
+ break;
+ }
+ case Demo::ImageChannelControl::Property::ENABLE_VISIBILITY_TRANSITION:
+ {
+ if( value.GetType() == Property::ARRAY )
+ {
+ impl.mEnableVisibilityTransition = Toolkit::TransitionData::New( *value.GetArray());
+ }
+ else if( value.GetType() == Property::MAP )
+ {
+ impl.mEnableVisibilityTransition = Toolkit::TransitionData::New( *value.GetMap() );
+ }
+ break;
+ }
+ case Demo::ImageChannelControl::Property::DISABLE_VISIBILITY_TRANSITION:
+ {
+ if( value.GetType() == Property::ARRAY )
+ {
+ impl.mDisableVisibilityTransition = Toolkit::TransitionData::New( *value.GetArray());
+ }
+ else if( value.GetType() == Property::MAP )
+ {
+ impl.mDisableVisibilityTransition = Toolkit::TransitionData::New( *value.GetMap() );
+ }
+ break;
+ }
case Demo::ImageChannelControl::Property::RED_CHANNEL:
{
impl.mChannels[0] = value.Get<float>();
value = impl.mChannels[2];
break;
}
+ case Demo::ImageChannelControl::Property::VISIBILITY:
+ {
+ value = impl.mVisibility;
+ break;
+ }
+ default:
+ break;
}
}