Property::Map property;
property.Add("aPosition", Property::VECTOR2).Add("aTexCoord", Property::VECTOR2);
- VertexBuffer vertexBuffer = VertexBuffer::New(property);
+ PropertyBuffer vertexBuffer = PropertyBuffer::New(property);
vertexBuffer.SetData(vertices, sizeof(vertices) / sizeof(Vertex));
*/
void OnKeyEvent(const KeyEvent& event)
{
- if(event.GetState() == KeyEvent::Down)
+ if(event.state == KeyEvent::Down)
{
if( IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK ) )
{