#include <dali/devel-api/adaptor-framework/pixel-buffer.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/text/text-utils-devel.h>
-#include <devel-api/adaptor-framework/image-loading.h>
+#include <dali/devel-api/adaptor-framework/image-loading.h>
using namespace std;
using namespace Dali;
renderer.SetTextures( textureSet );
Actor actor = Actor::New();
- actor.SetAnchorPoint( AnchorPoint::CENTER );
- actor.SetParentOrigin( ParentOrigin::CENTER );
- actor.SetPosition( 0.f, 0.f);
- actor.SetSize( 360.f, 360.f );
- actor.SetColor( Color::WHITE );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ actor.SetProperty( Actor::Property::POSITION, Vector2( 0.f, 0.f));
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 360.f, 360.f ) );
+ actor.SetProperty( Actor::Property::COLOR, Color::WHITE );
actor.AddRenderer( renderer );
};
/** Entry point for Linux & Tizen applications */
-int main( int argc, char **argv )
+int DALI_EXPORT_API main( int argc, char **argv )
{
Application application = Application::New( &argc, &argv );