Updated demos to use DALi clang-format
[platform/core/uifw/dali-demo.git] / examples / simple-scroll-view / simple-scroll-view-example.cpp
index b69bd98..1a01c44 100644 (file)
@@ -16,8 +16,8 @@
  */
 
 // EXTERNAL INCLUDES
-#include <dali/dali.h>
 #include <dali-toolkit/dali-toolkit.h>
+#include <dali/dali.h>
 
 using namespace Dali;
 using namespace Dali::Toolkit;
@@ -37,13 +37,12 @@ const float DISTANCE_BETWEEN_IMAGES = 6.0f; ///< The distance between the images
 class ExampleController : public ConnectionTracker
 {
 public:
-
   /**
    * Constructor
    * @param application class, stored as reference
    */
-  ExampleController( Application& application )
-  : mApplication( application )
+  ExampleController(Application& application)
+  : mApplication(application)
   {
     // Connect to the Application's Init and orientation changed signal
     mApplication.InitSignal().Connect(this, &ExampleController::OnInit);
@@ -52,15 +51,14 @@ public:
   ~ExampleController() = default;
 
 private:
-
   /**
    * This method gets called once the main loop of application is up and running
    */
   void OnInit(Application& app)
   {
-    Window window = app.GetWindow();
+    Window  window     = app.GetWindow();
     Vector2 windowSize = window.GetSize();
-    window.SetBackgroundColor( Color::WHITE );
+    window.SetBackgroundColor(Color::WHITE);
     window.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
 
     // Make the scroll view's size a certain percentage of the window
@@ -68,76 +66,76 @@ private:
 
     // Create a scroll view and set our desired properties
     ScrollView scrollView = ScrollView::New();
-    scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
-    scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-    scrollView.SetProperty( Actor::Property::SIZE, pageSize );
-    scrollView.SetAxisAutoLock( true );
-    window.Add( scrollView );
+    scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    scrollView.SetProperty(Actor::Property::SIZE, pageSize);
+    scrollView.SetAxisAutoLock(true);
+    window.Add(scrollView);
 
     // We want to the scroll-view so only one page is shown
-    scrollView.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX );
+    scrollView.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
 
     // Create rulers for the X and Y domains, we want to disable vertical scrolling but enable horizontal scrolling
-    RulerPtr rulerX = new FixedRuler( pageSize.width ); // Snaps to a multiple of this when flicking
+    RulerPtr rulerX = new FixedRuler(pageSize.width); // Snaps to a multiple of this when flicking
     RulerPtr rulerY = new DefaultRuler;
-    rulerX->SetDomain( RulerDomain( 0.0f, pageSize.width * NUMBER_OF_PAGES, true ) ); // Set the domain to equal the number of pages used
+    rulerX->SetDomain(RulerDomain(0.0f, pageSize.width * NUMBER_OF_PAGES, true)); // Set the domain to equal the number of pages used
     rulerY->Disable();
 
-    scrollView.SetRulerX( rulerX );
-    scrollView.SetRulerY( rulerY );
+    scrollView.SetRulerX(rulerX);
+    scrollView.SetRulerY(rulerY);
 
     // Populate the Pages
-    for( int column = 0, textNumber = 0; column < NUMBER_OF_PAGES; column++ )
+    for(int column = 0, textNumber = 0; column < NUMBER_OF_PAGES; column++)
     {
-      Actor page = CreatePage( pageSize, textNumber );
-      page.SetProperty( Actor::Property::POSITION, Vector2( column * pageSize.x, 0.0f ));
-      scrollView.Add( page );
+      Actor page = CreatePage(pageSize, textNumber);
+      page.SetProperty(Actor::Property::POSITION, Vector2(column * pageSize.x, 0.0f));
+      scrollView.Add(page);
     }
 
     // Do a little animation from the last page to the first page on load
-    scrollView.ScrollTo( NUMBER_OF_PAGES - 1, 0.0f );
-    scrollView.ScrollTo( 0 );
+    scrollView.ScrollTo(NUMBER_OF_PAGES - 1, 0.0f);
+    scrollView.ScrollTo(0);
   }
 
   /**
    * Creates a page using a source of images.
    */
-  Actor CreatePage( const Vector2& pageSize, int& textNumber )
+  Actor CreatePage(const Vector2& pageSize, int& textNumber)
   {
     Actor page = Actor::New();
-    page.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
-    page.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-    page.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+    page.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+    page.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    page.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
 
     Window window = mApplication.GetWindow();
 
     // Calculate the number of images going across (columns) within a page, the image size and the size of the text
-    const int imageColumns = round( ROWS_PER_PAGE * ( pageSize.width ) / ( pageSize.height ) );
-    const Vector3 imageSize( ( pageSize.width  / imageColumns ) - DISTANCE_BETWEEN_IMAGES,
-                             ( pageSize.height / ROWS_PER_PAGE) - DISTANCE_BETWEEN_IMAGES,
-                             0.0f);
-    const float textPixelSize = imageSize.width / 3.0f;
+    const int     imageColumns = round(ROWS_PER_PAGE * (pageSize.width) / (pageSize.height));
+    const Vector3 imageSize((pageSize.width / imageColumns) - DISTANCE_BETWEEN_IMAGES,
+                            (pageSize.height / ROWS_PER_PAGE) - DISTANCE_BETWEEN_IMAGES,
+                            0.0f);
+    const float   textPixelSize = imageSize.width / 3.0f;
 
     // Populate the page
-    for( int row = 0; row < ROWS_PER_PAGE; row++ )
+    for(int row = 0; row < ROWS_PER_PAGE; row++)
     {
-      for( int column = 0; column < imageColumns; column++ )
+      for(int column = 0; column < imageColumns; column++)
       {
-        const Vector3 position( DISTANCE_BETWEEN_IMAGES * 0.5f + ( imageSize.x + DISTANCE_BETWEEN_IMAGES ) * column - pageSize.width  * 0.5f,
-                                DISTANCE_BETWEEN_IMAGES * 0.5f + ( imageSize.y + DISTANCE_BETWEEN_IMAGES ) * row    - pageSize.height * 0.5f,
-                                0.0f);
-
-        Control item = TextLabel::New( std::to_string( textNumber++ ) );
-        item.SetProperty( Actor::Property::POSITION, position + imageSize * 0.5f );
-        item.SetProperty( Actor::Property::SIZE, imageSize );
-        item.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-        item.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
-        item.SetProperty( TextLabel::Property::TEXT_COLOR, Color::BLACK );
-        item.SetProperty( TextLabel::Property::PIXEL_SIZE, textPixelSize );
-        item.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, HorizontalAlignment::CENTER );
-        item.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, VerticalAlignment::CENTER );
-        item.SetProperty( TextLabel::Property::OUTLINE, Property::Map{ { "width", 2 }, { "color", Color::WHITE } } );
-        item.SetProperty( Control::Property::BACKGROUND, Vector4( Random::Range( 0.0f, 1.0f ), Random::Range( 0.0f, 1.0f ), Random::Range( 0.0f, 1.0f ), 0.7f ) );
+        const Vector3 position(DISTANCE_BETWEEN_IMAGES * 0.5f + (imageSize.x + DISTANCE_BETWEEN_IMAGES) * column - pageSize.width * 0.5f,
+                               DISTANCE_BETWEEN_IMAGES * 0.5f + (imageSize.y + DISTANCE_BETWEEN_IMAGES) * row - pageSize.height * 0.5f,
+                               0.0f);
+
+        Control item = TextLabel::New(std::to_string(textNumber++));
+        item.SetProperty(Actor::Property::POSITION, position + imageSize * 0.5f);
+        item.SetProperty(Actor::Property::SIZE, imageSize);
+        item.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+        item.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+        item.SetProperty(TextLabel::Property::TEXT_COLOR, Color::BLACK);
+        item.SetProperty(TextLabel::Property::PIXEL_SIZE, textPixelSize);
+        item.SetProperty(TextLabel::Property::HORIZONTAL_ALIGNMENT, HorizontalAlignment::CENTER);
+        item.SetProperty(TextLabel::Property::VERTICAL_ALIGNMENT, VerticalAlignment::CENTER);
+        item.SetProperty(TextLabel::Property::OUTLINE, Property::Map{{"width", 2}, {"color", Color::WHITE}});
+        item.SetProperty(Control::Property::BACKGROUND, Vector4(Random::Range(0.0f, 1.0f), Random::Range(0.0f, 1.0f), Random::Range(0.0f, 1.0f), 0.7f));
         page.Add(item);
       }
     }
@@ -152,7 +150,7 @@ private:
   {
     if(event.GetState() == KeyEvent::DOWN)
     {
-      if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
+      if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
       {
         mApplication.Quit();
       }
@@ -163,9 +161,9 @@ private:
   Application& mApplication; ///< Application instance
 };
 
-int DALI_EXPORT_API main(int argc, char **argv)
+int DALI_EXPORT_API main(int argc, char** argv)
 {
-  Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
+  Application       app = Application::New(&argc, &argv, DEMO_THEME_PATH);
   ExampleController test(app);
   app.MainLoop();
   return 0;