*/
// INTERNAL INCLUDES
-#include "../shared/view.h"
+#include "shared/view.h"
#include <dali/dali.h>
#include <dali-toolkit/dali-toolkit.h>
mPinchGestureDetector.Attach( mView );
mPinchGestureDetector.DetectedSignal().Connect(this, &TestApp::OnPinch);
- mTapGestureDetector = TapGestureDetector::New(1, 1);
+ mTapGestureDetector = TapGestureDetector::New();
mTapGestureDetector.Attach( mView );
mTapGestureDetector.DetectedSignal().Connect(this, &TestApp::OnTap);
}
Property::Index angleIndex = mImageActor2.RegisterProperty("angle", Property::Value(30.0f));
Source angleSrc( mImageActor2, angleIndex );
- mImageActor1.ApplyConstraint(Constraint::New<Quaternion>( Actor::ROTATION, angleSrc,
+ mImageActor1.ApplyConstraint(Constraint::New<Quaternion>( Actor::Property::Rotation, angleSrc,
RotationConstraint(-1.0f)));
- mImageActor3.ApplyConstraint(Constraint::New<Quaternion>( Actor::ROTATION, angleSrc,
+ mImageActor3.ApplyConstraint(Constraint::New<Quaternion>( Actor::Property::Rotation, angleSrc,
RotationConstraint(+1.0f)));
mSceneAnimation = Animation::New(2.5f);