/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
const char * const APPLICATION_TITLE( "ScrollView" );
const char * const EFFECT_CAROUSEL_IMAGE( DEMO_IMAGE_DIR "icon-scroll-view-carousel.png" );
const char * const EFFECT_CAROUSEL_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-scroll-view-carousel-selected.png" );
+const char * const EFFECT_CUBE_IMAGE( DEMO_IMAGE_DIR "icon-scroll-view-inner-cube.png" );
+const char * const EFFECT_CUBE_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-scroll-view-inner-cube-selected.png" );
+const char * const EFFECT_SPIRAL_IMAGE( DEMO_IMAGE_DIR "icon-scroll-view-spiral.png" );
+const char * const EFFECT_SPIRAL_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-scroll-view-spiral-selected.png" );
+const char * const EFFECT_WAVE_IMAGE( DEMO_IMAGE_DIR "icon-effect-wave.png" );
+const char * const EFFECT_WAVE_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-effect-wave-selected.png" );
const Vector3 ICON_SIZE(100.0f, 100.0f, 0.0f);
mEffectIcon[ PageCarouselEffect ] = EFFECT_CAROUSEL_IMAGE;
mEffectIconSelected[ PageCarouselEffect ] = EFFECT_CAROUSEL_IMAGE_SELECTED;
- mEffectIcon[ PageCubeEffect ] = EFFECT_CAROUSEL_IMAGE;
- mEffectIconSelected[ PageCubeEffect ] = EFFECT_CAROUSEL_IMAGE_SELECTED;
- mEffectIcon[ PageSpiralEffect ] = EFFECT_CAROUSEL_IMAGE;
- mEffectIconSelected[ PageSpiralEffect ] = EFFECT_CAROUSEL_IMAGE_SELECTED;
- mEffectIcon[ PageWaveEffect ] = EFFECT_CAROUSEL_IMAGE;
- mEffectIconSelected[ PageWaveEffect ] = EFFECT_CAROUSEL_IMAGE_SELECTED;
+ mEffectIcon[ PageCubeEffect ] = EFFECT_CUBE_IMAGE;
+ mEffectIconSelected[ PageCubeEffect ] = EFFECT_CUBE_IMAGE_SELECTED;
+ mEffectIcon[ PageSpiralEffect ] = EFFECT_SPIRAL_IMAGE;
+ mEffectIconSelected[ PageSpiralEffect ] = EFFECT_SPIRAL_IMAGE_SELECTED;
+ mEffectIcon[ PageWaveEffect ] = EFFECT_WAVE_IMAGE;
+ mEffectIconSelected[ PageWaveEffect ] = EFFECT_WAVE_IMAGE_SELECTED;
// Create a effect change button. (right of toolbar)
mEffectChangeButton = Toolkit::PushButton::New();
Vector2 stageSize = stage.GetSize();
mScrollView = ScrollView::New();
- mScrollView.SetAnchorPoint(AnchorPoint::CENTER);
- mScrollView.SetParentOrigin(ParentOrigin::CENTER);
+ mScrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
+ mScrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
mContentLayer.Add( mScrollView );
- mScrollView.SetSize( stageSize );
+ mScrollView.SetProperty( Actor::Property::SIZE, stageSize );
mScrollView.SetAxisAutoLock( true );
mScrollView.SetAxisAutoLockGradient( 1.0f );
{
Actor page = CreatePage();
- page.SetPosition( column * stageSize.x, row * stageSize.y );
+ page.SetProperty( Actor::Property::POSITION, Vector2( column * stageSize.x, row * stageSize.y ));
mScrollView.Add( page );
mPages.push_back(page);
ss << APPLICATION_TITLE << ": " << EFFECT_MODE_NAME[mEffectMode];
SetTitle(ss.str());
- mEffectChangeButton.SetUnselectedImage( mEffectIcon[ mEffectMode ] );
- mEffectChangeButton.SetSelectedImage( mEffectIconSelected[ mEffectMode ] );
+ mEffectChangeButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, mEffectIcon[ mEffectMode ] );
+ mEffectChangeButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, mEffectIconSelected[ mEffectMode ] );
// remove old Effect if exists.
if(mScrollViewEffect)
{
Actor page = Actor::New();
page.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- page.SetParentOrigin( ParentOrigin::CENTER );
- page.SetAnchorPoint( AnchorPoint::CENTER );
+ page.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ page.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
Stage stage = Stage::GetCurrent();
Vector2 stageSize = stage.GetSize();
{
ImageView image = CreateImage( GetNextImagePath(), imageSize.x, imageSize.y );
- image.SetParentOrigin( ParentOrigin::CENTER );
- image.SetAnchorPoint( AnchorPoint::CENTER );
+ image.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ image.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
Vector3 position( margin * 0.5f + (imageSize.x + margin) * column - stageSize.width * 0.5f,
margin * 0.5f + (imageSize.y + margin) * row - stageSize.height * 0.5f,
0.0f);
- image.SetPosition( position + imageSize * 0.5f );
- image.SetSize( imageSize );
+ image.SetProperty( Actor::Property::POSITION, position + imageSize * 0.5f );
+ image.SetProperty( Actor::Property::SIZE, imageSize );
page.Add(image);
}
}
{
ImageView actor = ImageView::New();
Property::Map map;
- map["rendererType"] = "image";
- map["url"] = filename;
- map["desiredWidth"] = width;
- map["desiredHeight"] = height;
- map["fittingMode"] = "SCALE_TO_FILL";
- map["samplingMode"] = "BOX_THEN_LINEAR";
+ map[Visual::Property::TYPE] = Visual::IMAGE;
+ map[ImageVisual::Property::URL] = filename;
+ map[ImageVisual::Property::DESIRED_WIDTH] = width;
+ map[ImageVisual::Property::DESIRED_HEIGHT] = height;
+ map[ImageVisual::Property::FITTING_MODE] = FittingMode::SCALE_TO_FILL;
+ map[ImageVisual::Property::SAMPLING_MODE] = SamplingMode::BOX_THEN_LINEAR;
actor.SetProperty( ImageView::Property::IMAGE, map );
- actor.SetName( filename );
- actor.SetParentOrigin(ParentOrigin::CENTER);
- actor.SetAnchorPoint(AnchorPoint::CENTER);
+ actor.SetProperty( Dali::Actor::Property::NAME, filename );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
actor.TouchSignal().Connect( this, &ExampleController::OnTouchImage );
return actor;
* Upon Touching an image (Release), make it spin
* (provided we're not scrolling).
* @param[in] actor The actor touched
- * @param[in] event The TouchEvent.
+ * @param[in] event The touch information.
*/
bool OnTouchImage( Actor actor, const TouchData& event )
{