Further Setter/Getter public API removal from Dali::Actor
[platform/core/uifw/dali-demo.git] / examples / scroll-view / scroll-view-example.cpp
index 7993519..8a2a81d 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -28,77 +28,81 @@ using namespace Dali::Toolkit;
 
 namespace
 {
-const char * const BACKGROUND_IMAGE( DALI_IMAGE_DIR "background-default.png" );
-const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
+const char * const BACKGROUND_IMAGE( DEMO_IMAGE_DIR "background-default.png" );
+const char * const TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
 const char * const APPLICATION_TITLE( "ScrollView" );
-const char * const EFFECT_DEPTH_IMAGE( DALI_IMAGE_DIR "icon-scroll-view-depth.png" );
-const char * const EFFECT_INNER_CUBE_IMAGE( DALI_IMAGE_DIR "icon-scroll-view-inner-cube.png" );
-const char * const EFFECT_CAROUSEL_IMAGE( DALI_IMAGE_DIR "icon-scroll-view-carousel.png" );
+const char * const EFFECT_CAROUSEL_IMAGE( DEMO_IMAGE_DIR "icon-scroll-view-carousel.png" );
+const char * const EFFECT_CAROUSEL_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-scroll-view-carousel-selected.png" );
+const char * const EFFECT_CUBE_IMAGE( DEMO_IMAGE_DIR "icon-scroll-view-inner-cube.png" );
+const char * const EFFECT_CUBE_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-scroll-view-inner-cube-selected.png" );
+const char * const EFFECT_SPIRAL_IMAGE( DEMO_IMAGE_DIR "icon-scroll-view-spiral.png" );
+const char * const EFFECT_SPIRAL_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-scroll-view-spiral-selected.png" );
+const char * const EFFECT_WAVE_IMAGE( DEMO_IMAGE_DIR "icon-effect-wave.png" );
+const char * const EFFECT_WAVE_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-effect-wave-selected.png" );
 
 const Vector3 ICON_SIZE(100.0f, 100.0f, 0.0f);
 
 const char* EFFECT_MODE_NAME[] = {
-    "Depth",
-    "Cube",
     "PageCarousel",
     "PageCube",
-    "PageSpiral"
+    "PageSpiral",
+    "PageWave"
 };
 
 const char * const IMAGE_PATHS[] = {
-    DALI_IMAGE_DIR "gallery-medium-1.jpg",
-    DALI_IMAGE_DIR "gallery-medium-2.jpg",
-    DALI_IMAGE_DIR "gallery-medium-3.jpg",
-    DALI_IMAGE_DIR "gallery-medium-4.jpg",
-    DALI_IMAGE_DIR "gallery-medium-5.jpg",
-    DALI_IMAGE_DIR "gallery-medium-6.jpg",
-    DALI_IMAGE_DIR "gallery-medium-7.jpg",
-    DALI_IMAGE_DIR "gallery-medium-8.jpg",
-    DALI_IMAGE_DIR "gallery-medium-9.jpg",
-    DALI_IMAGE_DIR "gallery-medium-10.jpg",
-    DALI_IMAGE_DIR "gallery-medium-11.jpg",
-    DALI_IMAGE_DIR "gallery-medium-12.jpg",
-    DALI_IMAGE_DIR "gallery-medium-13.jpg",
-    DALI_IMAGE_DIR "gallery-medium-14.jpg",
-    DALI_IMAGE_DIR "gallery-medium-15.jpg",
-    DALI_IMAGE_DIR "gallery-medium-16.jpg",
-    DALI_IMAGE_DIR "gallery-medium-17.jpg",
-    DALI_IMAGE_DIR "gallery-medium-18.jpg",
-    DALI_IMAGE_DIR "gallery-medium-19.jpg",
-    DALI_IMAGE_DIR "gallery-medium-20.jpg",
-    DALI_IMAGE_DIR "gallery-medium-21.jpg",
-    DALI_IMAGE_DIR "gallery-medium-22.jpg",
-    DALI_IMAGE_DIR "gallery-medium-23.jpg",
-    DALI_IMAGE_DIR "gallery-medium-24.jpg",
-    DALI_IMAGE_DIR "gallery-medium-25.jpg",
-    DALI_IMAGE_DIR "gallery-medium-26.jpg",
-    DALI_IMAGE_DIR "gallery-medium-27.jpg",
-    DALI_IMAGE_DIR "gallery-medium-28.jpg",
-    DALI_IMAGE_DIR "gallery-medium-29.jpg",
-    DALI_IMAGE_DIR "gallery-medium-30.jpg",
-    DALI_IMAGE_DIR "gallery-medium-31.jpg",
-    DALI_IMAGE_DIR "gallery-medium-32.jpg",
-    DALI_IMAGE_DIR "gallery-medium-33.jpg",
-    DALI_IMAGE_DIR "gallery-medium-34.jpg",
-    DALI_IMAGE_DIR "gallery-medium-35.jpg",
-    DALI_IMAGE_DIR "gallery-medium-36.jpg",
-    DALI_IMAGE_DIR "gallery-medium-37.jpg",
-    DALI_IMAGE_DIR "gallery-medium-38.jpg",
-    DALI_IMAGE_DIR "gallery-medium-39.jpg",
-    DALI_IMAGE_DIR "gallery-medium-40.jpg",
-    DALI_IMAGE_DIR "gallery-medium-41.jpg",
-    DALI_IMAGE_DIR "gallery-medium-42.jpg",
-    DALI_IMAGE_DIR "gallery-medium-43.jpg",
-    DALI_IMAGE_DIR "gallery-medium-44.jpg",
-    DALI_IMAGE_DIR "gallery-medium-45.jpg",
-    DALI_IMAGE_DIR "gallery-medium-46.jpg",
-    DALI_IMAGE_DIR "gallery-medium-47.jpg",
-    DALI_IMAGE_DIR "gallery-medium-48.jpg",
-    DALI_IMAGE_DIR "gallery-medium-49.jpg",
-    DALI_IMAGE_DIR "gallery-medium-50.jpg",
-    DALI_IMAGE_DIR "gallery-medium-51.jpg",
-    DALI_IMAGE_DIR "gallery-medium-52.jpg",
-    DALI_IMAGE_DIR "gallery-medium-53.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-1.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-2.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-3.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-4.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-5.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-6.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-7.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-8.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-9.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-10.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-11.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-12.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-13.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-14.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-15.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-16.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-17.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-18.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-19.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-20.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-21.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-22.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-23.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-24.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-25.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-26.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-27.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-28.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-29.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-30.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-31.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-32.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-33.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-34.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-35.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-36.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-37.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-38.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-39.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-40.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-41.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-42.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-43.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-44.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-45.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-46.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-47.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-48.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-49.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-50.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-51.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-52.jpg",
+    DEMO_IMAGE_DIR "gallery-medium-53.jpg",
 
     NULL
 };
@@ -119,29 +123,10 @@ const int PAGE_COLUMNS = 10;                                                ///<
 const int PAGE_ROWS = 1;                                                    ///< Number of Pages going down (rows)
 const int IMAGE_ROWS = 5;                                                   ///< Number of Images going down (rows) with a Page
 
-// 3D Effect constants
-const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.2f, Math::PI * 0.2f, 0.0f); ///< Cube page rotates as if it has ten sides with the camera positioned inside
-const Vector2 ANGLE_CUSTOM_CUBE_SWING(-Math::PI * 0.45f, -Math::PI * 0.45f);  ///< outer cube pages swing 90 degrees as they pan offscreen
-const Vector2 ANGLE_SPIRAL_SWING_IN(Math::PI * 0.45f, Math::PI * 0.45f);
-const Vector2 ANGLE_SPIRAL_SWING_OUT(Math::PI * 0.3f, Math::PI * 0.3f);
-
-// Depth Effect constants
-const Vector2 POSITION_EXTENT_DEPTH_EFFECT(0.5f, 2.5f);                     ///< Extent of X & Y position to alter function exponent.
-const Vector2 OFFSET_EXTENT_DEPTH_EFFECT(1.0f, 1.0f);                       ///< Function exponent offset constant.
-const float POSITION_SCALE_DEPTH_EFFECT(1.5f);                              ///< Position scaling.
-const float SCALE_EXTENT_DEPTH_EFFECT(0.5f);                                ///< Maximum scale factor when Actors scrolled one page away (50% size)
-
-// 3D Effect constants
-const Vector2 ANGLE_SWING_3DEFFECT(Math::PI_2 * 0.75, Math::PI_2 * 0.75f); ///< Angle Swing in radians
-const Vector2 POSITION_SWING_3DEFFECT(0.25f, 0.25f); ///< Position Swing relative to stage size.
-const Vector3 ANCHOR_3DEFFECT_STYLE0(-105.0f, 30.0f, -240.0f); ///< Rotation Anchor position for 3D Effect (Style 0)
-const Vector3 ANCHOR_3DEFFECT_STYLE1(65.0f, -70.0f, -300.0f); ///< Rotation Anchor position for 3D Effect (Style 1)
-
-
 const unsigned int IMAGE_THUMBNAIL_WIDTH  = 256;                            ///< Width of Thumbnail Image in texels
 const unsigned int IMAGE_THUMBNAIL_HEIGHT = 256;                            ///< Height of Thumbnail Image in texels
 
-const float SPIN_DURATION = 5.0f;                                           ///< Times to spin an Image by upon touching, each spin taking a second.
+const float SPIN_DURATION = 1.0f;                                           ///< Times to spin an Image by upon touching, each spin taking a second.
 
 const float EFFECT_SNAP_DURATION(0.66f);                                    ///< Scroll Snap Duration for Effects
 const float EFFECT_FLICK_DURATION(0.5f);                                    ///< Scroll Flick Duration for Effects
@@ -163,7 +148,7 @@ public:
   : mApplication( application ),
     mView(),
     mScrolling(false),
-    mEffectMode(CubeEffect)
+    mEffectMode(PageCarouselEffect)
   {
     // Connect to the Application's Init and orientation changed signal
     mApplication.InitSignal().Connect(this, &ExampleController::OnInit);
@@ -194,11 +179,14 @@ public:
                                             TOOLBAR_IMAGE,
                                             "" );
 
-    mEffectIcon[ DepthEffect ]     = ResourceImage::New( EFFECT_DEPTH_IMAGE );
-    mEffectIcon[ CubeEffect ]      = ResourceImage::New( EFFECT_INNER_CUBE_IMAGE );
-    mEffectIcon[ PageCarouselEffect ] = ResourceImage::New( EFFECT_CAROUSEL_IMAGE );
-    mEffectIcon[ PageCubeEffect ]     = ResourceImage::New( EFFECT_CAROUSEL_IMAGE );
-    mEffectIcon[ PageSpiralEffect ]   = ResourceImage::New( EFFECT_CAROUSEL_IMAGE );
+    mEffectIcon[ PageCarouselEffect ] = EFFECT_CAROUSEL_IMAGE;
+    mEffectIconSelected[ PageCarouselEffect ] = EFFECT_CAROUSEL_IMAGE_SELECTED;
+    mEffectIcon[ PageCubeEffect ]     = EFFECT_CUBE_IMAGE;
+    mEffectIconSelected[ PageCubeEffect ]     = EFFECT_CUBE_IMAGE_SELECTED;
+    mEffectIcon[ PageSpiralEffect ]   = EFFECT_SPIRAL_IMAGE;
+    mEffectIconSelected[ PageSpiralEffect ]   = EFFECT_SPIRAL_IMAGE_SELECTED;
+    mEffectIcon[ PageWaveEffect ]     = EFFECT_WAVE_IMAGE;
+    mEffectIconSelected[ PageWaveEffect ]     = EFFECT_WAVE_IMAGE_SELECTED;
 
     // Create a effect change button. (right of toolbar)
     mEffectChangeButton = Toolkit::PushButton::New();
@@ -226,10 +214,10 @@ private:
     Vector2 stageSize = stage.GetSize();
 
     mScrollView = ScrollView::New();
-    mScrollView.SetAnchorPoint(AnchorPoint::CENTER);
-    mScrollView.SetParentOrigin(ParentOrigin::CENTER);
+    mScrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
+    mScrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
     mContentLayer.Add( mScrollView );
-    mScrollView.SetSize( stageSize );
+    mScrollView.SetProperty( Actor::Property::SIZE, stageSize );
     mScrollView.SetAxisAutoLock( true );
     mScrollView.SetAxisAutoLockGradient( 1.0f );
 
@@ -242,7 +230,7 @@ private:
       {
         Actor page = CreatePage();
 
-        page.SetPosition( column * stageSize.x, row * stageSize.y );
+        page.SetProperty( Actor::Property::POSITION, Vector2( column * stageSize.x, row * stageSize.y ));
         mScrollView.Add( page );
 
         mPages.push_back(page);
@@ -262,7 +250,8 @@ private:
     ss << APPLICATION_TITLE << ": " << EFFECT_MODE_NAME[mEffectMode];
     SetTitle(ss.str());
 
-    mEffectChangeButton.SetBackgroundImage( mEffectIcon[ mEffectMode ] );
+    mEffectChangeButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, mEffectIcon[ mEffectMode ] );
+    mEffectChangeButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, mEffectIconSelected[ mEffectMode ] );
 
     // remove old Effect if exists.
     if(mScrollViewEffect)
@@ -272,23 +261,11 @@ private:
 
     // apply new Effect to ScrollView
     ApplyEffectToScrollView();
-
-    for(ActorIter pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter)
+    unsigned int pageCount(0);
+    for( std::vector< Actor >::iterator pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter)
     {
       Actor page = *pageIter;
-      ApplyEffectToPage( page );
-
-      unsigned int numChildren = (*pageIter).GetChildCount();
-      for(unsigned int i=0; i<numChildren; ++i)
-      {
-        Actor image = (*pageIter).GetChildAt(i);
-
-        // Remove old effect's manual constraints.
-        image.RemoveConstraints();
-
-        // Apply new effect's manual constraints.
-        ApplyEffectToActor( image, page );
-      }
+      ApplyEffectToPage( page, pageCount++ );
     }
   }
 
@@ -298,9 +275,9 @@ private:
   Actor CreatePage()
   {
     Actor page = Actor::New();
-    page.SetSizeMode( SIZE_EQUAL_TO_PARENT );
-    page.SetParentOrigin( ParentOrigin::CENTER );
-    page.SetAnchorPoint( AnchorPoint::CENTER );
+    page.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+    page.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    page.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
 
     Stage stage = Stage::GetCurrent();
     Vector2 stageSize = stage.GetSize();
@@ -315,16 +292,16 @@ private:
     {
       for(int column = 0;column<imageColumns;column++)
       {
-        ImageActor image = CreateImage( GetNextImagePath() );
+        ImageView image = CreateImage( GetNextImagePath(), imageSize.x, imageSize.y );
 
-        image.SetParentOrigin( ParentOrigin::CENTER );
-        image.SetAnchorPoint( AnchorPoint::CENTER );
+        image.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+        image.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
 
         Vector3 position( margin * 0.5f + (imageSize.x + margin) * column - stageSize.width * 0.5f,
                          margin * 0.5f + (imageSize.y + margin) * row - stageSize.height * 0.5f,
                           0.0f);
-        image.SetPosition( position + imageSize * 0.5f );
-        image.SetSize( imageSize );
+        image.SetProperty( Actor::Property::POSITION, position + imageSize * 0.5f );
+        image.SetProperty( Actor::Property::SIZE, imageSize );
         page.Add(image);
       }
     }
@@ -338,89 +315,105 @@ private:
    */
   void ApplyEffectToScrollView()
   {
-    bool wrap(true);
     bool snap(true);
 
     Stage stage = Stage::GetCurrent();
     Vector2 stageSize = stage.GetSize();
 
-    switch( mEffectMode )
+    RulerPtr rulerX = CreateRuler(snap ? stageSize.width : 0.0f);
+    RulerPtr rulerY = new DefaultRuler;
+    rulerX->SetDomain(RulerDomain(0.0f, stageSize.x * PAGE_COLUMNS, false));
+    rulerY->Disable();
+
+    Dali::Path path = Dali::Path::New();
+    Dali::Property::Array points;
+        points.Resize(3);
+    Dali::Property::Array controlPoints;
+        controlPoints.Resize(4);
+    Vector3 forward;
+    if( mEffectMode == PageCarouselEffect)
     {
-      case DepthEffect:
-      {
-        mScrollViewEffect = ScrollViewDepthEffect::New();
-        mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION);
-        mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION);
-        mScrollView.SetScrollSnapAlphaFunction(AlphaFunctions::EaseOut);
-        mScrollView.SetScrollFlickAlphaFunction(AlphaFunctions::EaseOut);
-        mScrollView.RemoveConstraintsFromChildren();
-        break;
-      }
 
-      case CubeEffect:
-      {
-        mScrollViewEffect = ScrollViewCubeEffect::New();
-        mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION);
-        mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION);
-        mScrollView.SetScrollSnapAlphaFunction(AlphaFunctions::EaseOutBack);
-        mScrollView.SetScrollFlickAlphaFunction(AlphaFunctions::EaseOutBack);
-        mScrollView.RemoveConstraintsFromChildren();
-        break;
-      }
+      points[0] = Vector3( stageSize.x*0.75, 0.0f,  -stageSize.x*0.75f);
+      points[1] = Vector3( 0.0f, 0.0f, 0.0f );
+      points[2] = Vector3( -stageSize.x*0.75f, 0.0f,  -stageSize.x*0.75f);
+      path.SetProperty( Path::Property::POINTS, points );
 
-      case PageCarouselEffect:
-      {
-        mScrollViewEffect = ScrollViewPageCarouselEffect::New();
-        mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION);
-        mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION);
-        mScrollView.SetScrollSnapAlphaFunction(AlphaFunctions::EaseOut);
-        mScrollView.SetScrollFlickAlphaFunction(AlphaFunctions::EaseOut);
-        mScrollView.RemoveConstraintsFromChildren();
-        break;
-      }
+      controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f );
+      controlPoints[1] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f );
+      controlPoints[2] = Vector3(-stageSize.x*0.5f, 0.0f, 0.0f );
+      controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, 0.0f );
+      path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints );
 
-      case PageCubeEffect:
-      {
-        mScrollViewEffect = ScrollViewPageCubeEffect::New();
-        mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION);
-        mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION);
-        mScrollView.SetScrollSnapAlphaFunction(AlphaFunctions::EaseOut);
-        mScrollView.SetScrollFlickAlphaFunction(AlphaFunctions::EaseOut);
-        mScrollView.RemoveConstraintsFromChildren();
-        break;
-      }
+      forward = Vector3::ZERO;
+    }
+    else if( mEffectMode == PageCubeEffect)
+    {
+      points[0] = Vector3( stageSize.x*0.5, 0.0f,  stageSize.x*0.5f);
+      points[1] = Vector3( 0.0f, 0.0f, 0.0f );
+      points[2] = Vector3( -stageSize.x*0.5f, 0.0f, stageSize.x*0.5f);
+      path.SetProperty( Path::Property::POINTS, points );
+
+      controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, stageSize.x*0.3f );
+      controlPoints[1] = Vector3( stageSize.x*0.3f, 0.0f, 0.0f );
+      controlPoints[2] = Vector3(-stageSize.x*0.3f, 0.0f, 0.0f );
+      controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f,  stageSize.x*0.3f );
+      path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints );
+
+      forward = Vector3(-1.0f,0.0f,0.0f);
+    }
+    else if( mEffectMode == PageSpiralEffect)
+    {
+      points[0] = Vector3( stageSize.x*0.5, 0.0f,  -stageSize.x*0.5f);
+      points[1] = Vector3( 0.0f, 0.0f, 0.0f );
+      points[2] = Vector3( -stageSize.x*0.5f, 0.0f, -stageSize.x*0.5f);
+      path.SetProperty( Path::Property::POINTS, points );
+
+      controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f );
+      controlPoints[1] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f );
+      controlPoints[2] = Vector3(-stageSize.x*0.5f, 0.0f, 0.0f );
+      controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, 0.0f );
+      path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints );
+
+      forward = Vector3(-1.0f,0.0f,0.0f);
+    }
+    else if( mEffectMode == PageWaveEffect)
+    {
+      points[0] = Vector3( stageSize.x, 0.0f,  -stageSize.x);
+      points[1] = Vector3( 0.0f, 0.0f, 0.0f );
+      points[2] = Vector3( -stageSize.x, 0.0f, -stageSize.x);
+      path.SetProperty( Path::Property::POINTS, points );
+
+      controlPoints[0] = Vector3( 0.0f, 0.0f, -stageSize.x );
+      controlPoints[1] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f );
+      controlPoints[2] = Vector3( -stageSize.x*0.5f, 0.0f, 0.0f);
+      controlPoints[3] = Vector3(0.0f, 0.0f,-stageSize.x  );
+      path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints );
+
+      forward = Vector3(-1.0f,0.0f,0.0f);
+    }
 
-      case PageSpiralEffect:
-      {
-        mScrollViewEffect = ScrollViewPageSpiralEffect::New();
-        mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION);
-        mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION);
-        mScrollView.SetScrollSnapAlphaFunction(AlphaFunctions::EaseOut);
-        mScrollView.SetScrollFlickAlphaFunction(AlphaFunctions::EaseOut);
-        mScrollView.RemoveConstraintsFromChildren();
-        break;
-      }
+    mScrollViewEffect = ScrollViewPagePathEffect::New(path, forward,Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3(stageSize.x,stageSize.y,0.0f),PAGE_COLUMNS);
+    mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION);
+    mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION);
+    mScrollView.SetScrollSnapAlphaFunction(AlphaFunction::EASE_OUT);
+    mScrollView.SetScrollFlickAlphaFunction(AlphaFunction::EASE_OUT);
+    mScrollView.RemoveConstraintsFromChildren();
 
-      default:
-      {
-        break;
-      }
-    }
+    rulerX = CreateRuler(snap ? stageSize.width * 0.5f : 0.0f);
+    rulerX->SetDomain( RulerDomain( 0.0f, stageSize.x * 0.5f * PAGE_COLUMNS, false ) );
 
+    unsigned int currentPage = mScrollView.GetCurrentPage();
     if( mScrollViewEffect )
     {
       mScrollView.ApplyEffect(mScrollViewEffect);
     }
 
-    mScrollView.SetWrapMode(wrap);
-
-    RulerPtr rulerX = CreateRuler(snap ? stageSize.width : 0.0f);
-    RulerPtr rulerY = new DefaultRuler;
-    rulerX->SetDomain(RulerDomain(0.0f, stageSize.x * PAGE_COLUMNS, !wrap));
-    rulerY->Disable();
-
+    mScrollView.SetWrapMode( true );
     mScrollView.SetRulerX( rulerX );
     mScrollView.SetRulerY( rulerY );
+
+    mScrollView.ScrollTo( currentPage, 0.0f );
   }
 
   /**
@@ -447,108 +440,14 @@ private:
     *
     * @param[in] page The page Actor to apply effect to.
     */
-   void ApplyEffectToPage(Actor page)
+   void ApplyEffectToPage(Actor page, unsigned int pageOrder )
    {
      page.RemoveConstraints();
-     page.SetSizeMode( SIZE_EQUAL_TO_PARENT );
-
-     switch( mEffectMode )
-     {
-       case PageCarouselEffect:
-       {
-         ScrollViewPageCarouselEffect effect = ScrollViewPageCarouselEffect::DownCast( mScrollViewEffect );
-         effect.ApplyToPage( page );
-         break;
-       }
-
-       case PageCubeEffect:
-       {
-         ScrollViewPageCubeEffect effect = ScrollViewPageCubeEffect::DownCast( mScrollViewEffect );
-         effect.ApplyToPage( page, ANGLE_SWING_3DEFFECT );
-         break;
-       }
-
-       case PageSpiralEffect:
-       {
-         ScrollViewPageSpiralEffect effect = ScrollViewPageSpiralEffect::DownCast( mScrollViewEffect );
-         effect.ApplyToPage( page, ANGLE_SWING_3DEFFECT );
-         break;
-       }
-
-       default:
-       {
-         break;
-       }
-     }
-   }
+     page.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
 
-  /**
-   * [Actor]
-   * Applies effect to child which resides in page (which in turn resides in scrollview)
-   *
-   * @note Page is typically the Parent of child, although in
-   * some scenarios Page is simply a container which has a child as
-   * a descendent.
-   *
-   * @param[in] child The child actor to apply effect to
-   * @param[in] page The page which this child is inside
-   */
-  void ApplyEffectToActor( Actor child, Actor page )
-  {
-    switch( mEffectMode )
-    {
-      case DepthEffect:
-      {
-        ApplyDepthEffectToActor( child );
-        break;
-      }
-
-      case CubeEffect:
-      {
-        ApplyCubeEffectToActor( child );
-        break;
-      }
-
-      default:
-      {
-        break;
-      }
-    }
-  }
-
-  /**
-   * Applies depth effect to the child which resides in page (which in turn resides in scrollview)
-   *
-   * @param[in] child The child actor to apply depth effect to
-   */
-  void ApplyDepthEffectToActor( Actor child )
-  {
-    ScrollViewDepthEffect depthEffect = ScrollViewDepthEffect::DownCast(mScrollViewEffect);
-    depthEffect.ApplyToActor( child,
-                              POSITION_EXTENT_DEPTH_EFFECT,
-                              OFFSET_EXTENT_DEPTH_EFFECT,
-                              POSITION_SCALE_DEPTH_EFFECT,
-                              SCALE_EXTENT_DEPTH_EFFECT );
-  }
-
-  void ApplyCubeEffectToActor( Actor child )
-  {
-    Vector3 anchor;
-    if(rand()&1)
-    {
-      anchor = ANCHOR_3DEFFECT_STYLE0;
-    }
-    else
-    {
-      anchor = ANCHOR_3DEFFECT_STYLE1;
-    }
-
-    ScrollViewCubeEffect cubeEffect = ScrollViewCubeEffect::DownCast(mScrollViewEffect);
-    cubeEffect.ApplyToActor( child,
-                             anchor,
-                             ANGLE_SWING_3DEFFECT,
-                             POSITION_SWING_3DEFFECT * Vector2(Stage::GetCurrent().GetSize()));
-  }
+     ScrollViewPagePathEffect effect = ScrollViewPagePathEffect::DownCast( mScrollViewEffect );
+     effect.ApplyToPage( page, pageOrder );
+   }
 
   /**
    * Creates an Image (Helper)
@@ -557,19 +456,23 @@ private:
    * @param[in] width the width of the image in texels
    * @param[in] height the height of the image in texels.
    */
-  ImageActor CreateImage( const std::string& filename, unsigned int width = IMAGE_THUMBNAIL_WIDTH, unsigned int height = IMAGE_THUMBNAIL_HEIGHT )
+  ImageView CreateImage( const std::string& filename, int width = IMAGE_THUMBNAIL_WIDTH, int height = IMAGE_THUMBNAIL_HEIGHT )
   {
-    ImageAttributes attributes;
-
-    attributes.SetSize(width, height);
-    attributes.SetScalingMode(ImageAttributes::ShrinkToFit);
-    Image img = ResourceImage::New(filename, attributes);
-    ImageActor actor = ImageActor::New(img);
-    actor.SetName( filename );
-    actor.SetParentOrigin(ParentOrigin::CENTER);
-    actor.SetAnchorPoint(AnchorPoint::CENTER);
-
-    actor.TouchedSignal().Connect( this, &ExampleController::OnTouchImage );
+    ImageView actor = ImageView::New();
+    Property::Map map;
+    map[Visual::Property::TYPE] = Visual::IMAGE;
+    map[ImageVisual::Property::URL] = filename;
+    map[ImageVisual::Property::DESIRED_WIDTH] = width;
+    map[ImageVisual::Property::DESIRED_HEIGHT] = height;
+    map[ImageVisual::Property::FITTING_MODE] = FittingMode::SCALE_TO_FILL;
+    map[ImageVisual::Property::SAMPLING_MODE] = SamplingMode::BOX_THEN_LINEAR;
+    actor.SetProperty( ImageView::Property::IMAGE, map );
+
+    actor.SetProperty( Dali::Actor::Property::NAME, filename );
+    actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+    actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
+
+    actor.TouchSignal().Connect( this, &ExampleController::OnTouchImage );
     return actor;
   }
 
@@ -578,7 +481,7 @@ private:
    * note this state (mScrolling = true)
    * @param[in] position Current Scroll Position
    */
-  void OnScrollStarted( const Vector3& position )
+  void OnScrollStarted( const Vector2& position )
   {
     mScrolling = true;
   }
@@ -588,7 +491,7 @@ private:
    * note this state (mScrolling = false)
    * @param[in] position Current Scroll Position
    */
-  void OnScrollCompleted( const Vector3& position )
+  void OnScrollCompleted( const Vector2& position )
   {
     mScrolling = false;
   }
@@ -597,18 +500,17 @@ private:
    * Upon Touching an image (Release), make it spin
    * (provided we're not scrolling).
    * @param[in] actor The actor touched
-   * @param[in] event The TouchEvent.
+   * @param[in] event The touch information.
    */
-  bool OnTouchImage( Actor actor, const TouchEvent& event )
+  bool OnTouchImage( Actor actor, const TouchData& event )
   {
-    if( (event.points.size() > 0) && (!mScrolling) )
+    if( (event.GetPointCount() > 0) && (!mScrolling) )
     {
-      TouchPoint point = event.points[0];
-      if(point.state == TouchPoint::Up)
+      if( event.GetState( 0 ) == PointState::UP )
       {
         // Spin the Image a few times.
         Animation animation = Animation::New(SPIN_DURATION);
-        animation.RotateBy( actor, Degree(360.0f * SPIN_DURATION), Vector3::XAXIS, AlphaFunctions::EaseOut);
+        animation.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f * SPIN_DURATION) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT );
         animation.Play();
       }
     }
@@ -635,15 +537,12 @@ private:
   {
     if(!mTitleActor)
     {
-      mTitleActor = TextView::New();
+      mTitleActor = DemoHelper::CreateToolBarLabel( "" );
       // Add title to the tool bar.
       mToolBar.AddControl( mTitleActor, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Alignment::HorizontalCenter );
     }
 
-    Font font = Font::New();
-    mTitleActor.SetText( title );
-    mTitleActor.SetSize( font.MeasureText( title ) );
-    mTitleActor.SetStyleToCurrentText(DemoHelper::GetDefaultTextStyle());
+    mTitleActor.SetProperty( Toolkit::TextLabel::Property::TEXT, title );
   }
 
   /**
@@ -663,38 +562,38 @@ private:
 private:
 
   Application& mApplication;                            ///< Application instance
-  Toolkit::View mView;                                  ///< The View instance.
+  Toolkit::Control mView;                               ///< The View instance.
   Toolkit::ToolBar mToolBar;                            ///< The View's Toolbar.
-  TextView mTitleActor;                                 ///< The Toolbar's Title.
+  TextLabel mTitleActor;                                ///< The Toolbar's Title.
   Layer mContentLayer;                                  ///< The content layer (contains game actors)
   ScrollView mScrollView;                               ///< ScrollView UI Component
   bool mScrolling;                                      ///< ScrollView scrolling state (true = scrolling, false = stationary)
   ScrollViewEffect mScrollViewEffect;                   ///< ScrollView Effect instance.
-  ActorContainer mPages;                                ///< Keeps track of all the pages for applying effects.
+  std::vector< Actor > mPages;                          ///< Keeps track of all the pages for applying effects.
 
   /**
    * Enumeration of different effects this scrollview can operate under.
    */
   enum EffectMode
   {
-    DepthEffect,                                        ///< Depth Effect
-    CubeEffect,                                         ///< Cube effect
     PageCarouselEffect,                                 ///< Page carousel effect
     PageCubeEffect,                                     ///< Page cube effect
     PageSpiralEffect,                                   ///< Page spiral effect
+    PageWaveEffect,                                     ///< Page wave effect
 
     Total
   };
 
   EffectMode mEffectMode;                               ///< Current Effect mode
 
-  Image mEffectIcon[Total];                             ///< Icons for the effect button
+  std::string mEffectIcon[Total];                       ///< Icons for the effect button
+  std::string mEffectIconSelected[Total];               ///< Icons for the effect button when its selected
   Toolkit::PushButton mEffectChangeButton;              ///< Effect Change Button
 };
 
-int main(int argc, char **argv)
+int DALI_EXPORT_API main(int argc, char **argv)
 {
-  Application app = Application::New(&argc, &argv);
+  Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
   ExampleController test(app);
   app.MainLoop();
   return 0;