}\r
\r
auto root = mSceneLoader->mScene;\r
- auto getActor = [&root](const std::string& name) {\r
- return root.FindChildByName(name);\r
+ auto getActor = [&root](const Dali::Scene3D::Loader::AnimatedProperty& property) {\r
+ return root.FindChildByName(property.mNodeName);\r
};\r
\r
if(mSceneLoader->mSceneAnimations.size() > animationIndex)\r