\r
if(!animations->empty())\r
{\r
- auto getActor = [&root](const std::string& name) {\r
- return root.FindChildByName(name);\r
+ auto getActor = [&root](const Scene3D::Loader::AnimatedProperty& property) {\r
+ return root.FindChildByName(property.mNodeName);\r
};\r
\r
animation = (*animations)[0].ReAnimate(getActor);\r