{\r
if(auto actor = scene.CreateNodes(iRoot, resourceChoices, nodeParams))\r
{\r
- scene.ConfigureSkeletonJoints(iRoot, resources.mSkeletons, actor);\r
scene.ConfigureSkinningShaders(resources, actor, std::move(nodeParams.mSkinnables));\r
ConfigureBlendShapeShaders(resources, scene, actor, std::move(nodeParams.mBlendshapeRequests));\r
\r