{\r
KeyboardFocusManager::Get().SetCurrentFocusActor(mActivatedActor);\r
}\r
+ auto window = mApp.GetWindow();\r
+ window.GetRootLayer().SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_UI);\r
}\r
else\r
{\r
\r
try\r
{\r
- auto window = mApp.GetWindow();\r
+ auto window = mApp.GetWindow();\r
+ window.GetRootLayer().SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_3D);\r
auto renderTasks = window.GetRenderTaskList();\r
renderTasks.RemoveTask(mSceneRender);\r
\r