Stage stage = Stage::GetCurrent();
Size size = stage.GetSize() * 0.25f;
mActor = Actor::New();
- mActor.SetAnchorPoint( AnchorPoint::CENTER );
- mActor.SetParentOrigin( ParentOrigin::CENTER );
- mActor.SetPosition( Vector3( 0.0f, 0.0f, 0.0f ) );
- mActor.SetColor( Color::RED );
- mActor.SetSize( Vector3( size.x, size.x, size.x ) );
+ mActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ mActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mActor.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f ) );
+ mActor.SetProperty( Actor::Property::COLOR, Color::RED );
+ mActor.SetProperty( Actor::Property::SIZE, Vector3( size.x, size.x, size.x ) );
mActor.AddRenderer( mRenderer );
stage.Add( mActor );
}
Actor mActor;
};
-void RunTest( Application& application )
-{
- DrawTriangleController test( application );
-
- application.MainLoop();
-}
-
-// Entry point for Linux & Tizen applications
-//
int DALI_EXPORT_API main( int argc, char **argv )
{
Application application = Application::New( &argc, &argv );
-
- RunTest( application );
-
+ DrawTriangleController test( application );
+ application.MainLoop();
return 0;
}