Vector2( -1.0f, 1.0f )
};
- VertexBuffer vertexBuffer = VertexBuffer::New( Property::Map()
- .Add( "aPosition", Property::VECTOR2 ) );
+ PropertyBuffer vertexBuffer = PropertyBuffer::New( Property::Map()
+ .Add( "aPosition", Property::VECTOR2 ) );
vertexBuffer.SetData( vertices, sizeof(vertices) / sizeof(Vector2) );
mGeometry = Geometry::New();