// Respond to a click anywhere on the stage
stage.GetRootLayer().TouchSignal().Connect( this, &TexturedCubeController::OnTouch );
+
+ // Respond to key events
+ stage.KeyEventSignal().Connect( this, &TexturedCubeController::OnKeyEvent );
}
bool OnTouch( Actor actor, const TouchData& touch )
}
/**
+ * @brief Called when any key event is received
+ *
+ * Will use this to quit the application if Back or the Escape key is received
+ * @param[in] event The key event information
+ */
+ void OnKeyEvent( const KeyEvent& event )
+ {
+ if( event.state == KeyEvent::Down )
+ {
+ if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
+ {
+ mApplication.Quit();
+ }
+ }
+ }
+
+ /**
* @brief CreateCubeGeometry
* This function creates a cube geometry including texture coordinates.
* Also it demonstrates using the indexed draw feature by setting an index array.
float quarterStageWidth = stage.GetSize().x * 0.25f;
mActor = Actor::New();
- mActor.SetAnchorPoint( AnchorPoint::CENTER );
- mActor.SetParentOrigin( ParentOrigin::CENTER );
- mActor.SetPosition( Vector3( 0.0f, 0.0f, 0.0f ) );
- mActor.SetSize( Vector3( quarterStageWidth, quarterStageWidth, quarterStageWidth ) );
+ mActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ mActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mActor.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f ) );
+ mActor.SetProperty( Actor::Property::SIZE, Vector3( quarterStageWidth, quarterStageWidth, quarterStageWidth ) );
mActor.AddRenderer( mRenderer );
stage.Add( mActor );
}
Animation mAnimation;
};
-void RunTest( Application& application )
-{
- TexturedCubeController test( application );
-
- application.MainLoop();
-}
-
-// Entry point for Linux & Tizen applications
-//
int DALI_EXPORT_API main( int argc, char **argv )
{
Application application = Application::New( &argc, &argv );
-
- RunTest( application );
-
+ TexturedCubeController test( application );
+ application.MainLoop();
return 0;
}