#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/public-api/render-tasks/render-task.h>
-#include <dali/public-api/events/touch-data.h>
+#include <dali/public-api/events/touch-event.h>
using namespace Dali;
mInterceptorActor.TouchSignal().Connect( this, &LookCamera::OnTouch );
}
-bool LookCamera::OnTouch( Actor actor, const TouchData& touch )
+bool LookCamera::OnTouch( Actor actor, const TouchEvent& touch )
{
for( int i = 0; i < (int)touch.GetPointCount() && i < 3; ++i )
{