mActor = Actor::New();
mActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
mActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- mActor.SetPosition( Vector3( 0.0f, 0.0f, 0.0f ) );
- mActor.SetSize( Vector3( quarterStageWidth, quarterStageWidth, quarterStageWidth ) );
+ mActor.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f ) );
+ mActor.SetProperty( Actor::Property::SIZE, Vector3( quarterStageWidth, quarterStageWidth, quarterStageWidth ) );
mActor.AddRenderer( mRenderer );
stage.Add( mActor );
}