{ Vector3( -1.0f, 1.0f, 1.0f ), COLOR2 },
};
- PropertyBuffer vertexBuffer = PropertyBuffer::New( Property::Map()
+ VertexBuffer vertexBuffer = VertexBuffer::New( Property::Map()
.Add( "aPosition", Property::VECTOR3 )
.Add( "aColor", Property::VECTOR3 ) );
vertexBuffer.SetData( vertices, sizeof(vertices) / sizeof(Vertex) );