{ Vector3( 1.0f, -1.0f, 1.0f ) }
};
- PropertyBuffer vertexBuffer = PropertyBuffer::New( Property::Map()
- .Add( "aPosition", Property::VECTOR3 ) );
+ VertexBuffer vertexBuffer = VertexBuffer::New( Property::Map()
+ .Add( "aPosition", Property::VECTOR3 ) );
vertexBuffer.SetData( skyboxVertices, sizeof(skyboxVertices) / sizeof(Vertex) );
geometry = Geometry::New();