}
}
- void OnTouch(const TouchEvent &touch)
+ void OnTouch(const TouchData &touch)
{
if (touch.GetState(0) == PointState::DOWN)
{
return false;
}
- bool OnControlTouch(Actor actor, const TouchEvent &touch)
+ bool OnControlTouch(Actor actor, const TouchData &touch)
{
if (touch.GetState(0) == PointState::DOWN)
{