mMeshActor = Actor::New();
mMeshActor.AddRenderer( mRenderer );
- mMeshActor.SetSize( stageSize );
- mMeshActor.SetParentOrigin(ParentOrigin::CENTER);
+ mMeshActor.SetProperty( Actor::Property::SIZE, stageSize );
+ mMeshActor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
mContent.Add( mMeshActor );
// Connect the callback to the touch signal on the mesh actor