return true;
}
- bool OnTouch( Actor actor, const TouchData& event )
+ bool OnTouch( Actor actor, const TouchEvent& event )
{
switch( event.GetState( 0 ) )
{
return;
}
+ fileBuffer.PushBack( '\0' );
+
std::stringstream iss( &fileBuffer[0], std::ios::in );
boundingBox.Resize( 6 );