vertexFormat["aPosition"] = Property::VECTOR3;
vertexFormat["aNormal"] = Property::VECTOR3;
vertexFormat["aTexCoord"] = Property::VECTOR2;
- VertexBuffer surfaceVertices = VertexBuffer::New( vertexFormat );
+ PropertyBuffer surfaceVertices = PropertyBuffer::New( vertexFormat );
surfaceVertices.SetData( &vertices[0], vertices.size() );
Geometry surface = Geometry::New();