/**
* Create matching property buffer
*/
- auto vertexBuffer = VertexBuffer::New( Property::Map()
+ auto vertexBuffer = PropertyBuffer::New( Property::Map()
.Add("aPosition", Property::VECTOR3 )
.Add("aNormal", Property::VECTOR3)
.Add("aTexCoord", Property::VECTOR2)
void OnKeyEvent( const KeyEvent& event )
{
- if( event.GetState() == KeyEvent::DOWN )
+ if( event.state == KeyEvent::Down )
{
if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
{