stage.GetRenderTaskList().GetTask(0).SetClearEnabled(false);
mLayer3D = Layer::New();
- mLayer3D.SetSize( stageWidth, stageHeight );
+ mLayer3D.SetProperty( Actor::Property::SIZE, Vector2( stageWidth, stageHeight ) );
stage.Add(mLayer3D);
mLayer3D.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
Actor panScreen = Actor::New();
auto stageSize = stage.GetSize();
- panScreen.SetSize( stageSize.width, stageSize.height );
+ panScreen.SetProperty( Actor::Property::SIZE, Vector2( stageSize.width, stageSize.height ) );
panScreen.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
panScreen.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
auto camera2d = stage.GetRenderTaskList().GetTask(0).GetCameraActor();
- panScreen.SetPosition( 0, 0, camera2d.GetNearClippingPlane() );
+ panScreen.SetProperty( Actor::Property::POSITION, Vector3( 0, 0, camera2d.GetNearClippingPlane() ));
camera2d.Add(panScreen);
camera2d.RotateBy( Degree(180.0f), Vector3( 0.0, 1.0, 0.0 ) );
mPanGestureDetector = PanGestureDetector::New();
{
auto actor = node.cameraId != 0xffffffff ? CameraActor::New( stage.GetSize() ) : Actor::New();
- actor.SetSize( 1, 1, 1 );
+ actor.SetProperty( Actor::Property::SIZE, Vector3( 1, 1, 1 ) );
actor.SetProperty( Dali::Actor::Property::NAME, node.name );
actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- actor.SetPosition( node.translation[0], node.translation[1], node.translation[2] );
- actor.SetScale( node.scale[0], node.scale[1], node.scale[2] );
+ actor.SetProperty( Actor::Property::POSITION, Vector3( node.translation[0], node.translation[1], node.translation[2] ));
+ actor.SetProperty( Actor::Property::SCALE, Vector3( node.scale[0], node.scale[1], node.scale[2] ) );
actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(node.rotationQuaternion[3],
node.rotationQuaternion[0],
node.rotationQuaternion[1],