Renaming of enum values for coding standards compliance.
[platform/core/uifw/dali-demo.git] / examples / ray-marching / ray-marching-example.cpp
index 4a6f7a3..41b88bc 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -21,7 +21,7 @@
 #include "shared/utility.h"
 #include <stdio.h>
 #include <dali/integration-api/debug.h>
-#include <dali/devel-api/adaptor-framework/file-loader.h>
+#include <dali/devel-api/adaptor-framework/file-stream.h>
 
 using namespace Dali;
 using Dali::Toolkit::TextLabel;
@@ -44,17 +44,15 @@ bool LoadShaderCode( const char* path, const char* filename, std::vector<char>&
   std::string fullpath( path );
   fullpath += filename;
 
-  std::streampos bufferSize = 0;
-  Dali::Vector<char> fileBuffer;
-  if( !Dali::FileLoader::ReadFile( fullpath, bufferSize, fileBuffer, Dali::FileLoader::FileType::BINARY ) )
+  Dali::FileStream fileStream( fullpath, Dali::FileStream::READ | Dali::FileStream::BINARY );
+  FILE* file = fileStream.GetFile();
+  if( !file )
   {
     return false;
   }
 
-  FILE* file = fmemopen( &fileBuffer[0], bufferSize, "rb" );
-
   bool retValue = false;
-  if( ! fseek( file, 0, SEEK_END ) )
+  if( !fseek( file, 0, SEEK_END ) )
   {
     long int size = ftell( file );
 
@@ -69,7 +67,6 @@ bool LoadShaderCode( const char* path, const char* filename, std::vector<char>&
     }
   }
 
-  fclose( file );
   return retValue;
 }
 
@@ -116,20 +113,17 @@ public:
   // The Init signal is received once (only) during the Application lifetime
   void Create( Application& application )
   {
-    // Get a handle to the stage
-    Stage stage = Stage::GetCurrent();
-
-    stage.GetRootLayer().TouchSignal().Connect( this, &RayMarchingExample::OnTouch );
+    // Get a handle to the window
+    Window window = application.GetWindow();
 
-    stage.KeyEventSignal().Connect(this, &RayMarchingExample::OnKeyEvent);
+    window.GetRootLayer().TouchSignal().Connect( this, &RayMarchingExample::OnTouch );
 
-    stage.SetBackgroundColor( Color::YELLOW );
+    window.KeyEventSignal().Connect(this, &RayMarchingExample::OnKeyEvent);
 
-    // Hide the indicator bar
-    application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
+    window.SetBackgroundColor( Color::YELLOW );
 
     // Creates a default view with a default tool bar.
-    // The view is added to the stage.
+    // The view is added to the window.
     mContentLayer = DemoHelper::CreateView( application,
                                             mView,
                                             mToolBar,
@@ -138,12 +132,12 @@ public:
                                             APPLICATION_TITLE );
 
     // Add an extra space on the right to center the title text.
-    mToolBar.AddControl( Actor::New(), DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight );
+    mToolBar.AddControl( Actor::New(), DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HORIZONTAL_RIGHT );
 
     AddContentLayer();
 
   }
-  bool OnTouch( Actor actor, const TouchData& touch )
+  bool OnTouch( Actor actor, const TouchEvent& touch )
   {
     // quit the application
     mApplication.Quit();
@@ -155,7 +149,7 @@ public:
    */
   void OnKeyEvent(const KeyEvent& event)
   {
-    if(event.state == KeyEvent::Down)
+    if(event.GetState() == KeyEvent::DOWN)
     {
       if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
       {
@@ -174,7 +168,7 @@ public:
 
     Property::Map vertexFormat;
     vertexFormat["aPosition"] = Property::VECTOR2;
-    PropertyBuffer vertexBuffer = PropertyBuffer::New( vertexFormat );
+    VertexBuffer vertexBuffer = VertexBuffer::New( vertexFormat );
 
     const float P( 0.5f );
     const Vector2 vertices[] = {
@@ -209,7 +203,7 @@ public:
 
   void AddContentLayer()
   {
-    Stage stage = Stage::GetCurrent();
+    Window window = mApplication.GetWindow();
 
      //Create all the renderers
     Renderer renderer = CreateQuadRenderer();
@@ -217,8 +211,8 @@ public:
     Actor actor = Actor::New();
     actor.AddRenderer( renderer );
 
-    actor.SetAnchorPoint( Dali::AnchorPoint::CENTER );
-    actor.SetParentOrigin( Dali::ParentOrigin::CENTER );
+    actor.SetProperty( Actor::Property::ANCHOR_POINT, Dali::AnchorPoint::CENTER );
+    actor.SetProperty( Actor::Property::PARENT_ORIGIN, Dali::ParentOrigin::CENTER );
     actor.SetResizePolicy( Dali::ResizePolicy::FILL_TO_PARENT, Dali::Dimension::ALL_DIMENSIONS );
 
     mContentLayer.Add( actor );