Using migrated Public Visual API
[platform/core/uifw/dali-demo.git] / examples / point-mesh / point-mesh-example.cpp
index 63326e6..747f07f 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  */
 
 // EXTERNAL INCLUDES
+#include <dali-toolkit/dali-toolkit.h>
 
 // INTERNAL INCLUDES
 #include "shared/view.h"
-
-#include <dali-toolkit/dali-toolkit.h>
+#include "shared/utility.h"
 
 using namespace Dali;
 
 namespace
 {
-const char* MATERIAL_SAMPLE( DALI_IMAGE_DIR "gallery-small-48.jpg" );
-const char* MATERIAL_SAMPLE2( DALI_IMAGE_DIR "gallery-medium-19.jpg" );
+const char* MATERIAL_SAMPLE( DEMO_IMAGE_DIR "gallery-small-48.jpg" );
+const char* MATERIAL_SAMPLE2( DEMO_IMAGE_DIR "gallery-medium-19.jpg" );
 
 #define MAKE_SHADER(A)#A
 
@@ -98,13 +98,13 @@ Geometry CreateGeometry()
   Property::Map polyhedraVertexFormat;
   polyhedraVertexFormat["aPosition"] = Property::VECTOR2;
   polyhedraVertexFormat["aHue"] = Property::FLOAT;
-  PropertyBuffer polyhedraVertices = PropertyBuffer::New( polyhedraVertexFormat, numSides );
-  polyhedraVertices.SetData(polyhedraVertexData);
+  PropertyBuffer polyhedraVertices = PropertyBuffer::New( polyhedraVertexFormat );
+  polyhedraVertices.SetData( polyhedraVertexData, numSides );
 
   // Create the geometry object
   Geometry polyhedraGeometry = Geometry::New();
   polyhedraGeometry.AddVertexBuffer( polyhedraVertices );
-  polyhedraGeometry.SetGeometryType( Geometry::POINTS );
+  polyhedraGeometry.SetType( Geometry::POINTS );
 
   return polyhedraGeometry;
 }
@@ -152,33 +152,29 @@ public:
     // Hide the indicator bar
     application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
 
-    mImage = ResourceImage::New( MATERIAL_SAMPLE );
-    Image image = ResourceImage::New( MATERIAL_SAMPLE2 );
-    mSampler1 = Sampler::New(mImage, "sTexture1");
-    mSampler2 = Sampler::New(image, "sTexture2");
+    Texture texture0 = DemoHelper::LoadTexture( MATERIAL_SAMPLE );
+    Texture texture1 = DemoHelper::LoadTexture( MATERIAL_SAMPLE2 );
 
-    mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
+    Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
 
-    mMaterial = Material::New( mShader );
-    mMaterial.AddSampler( mSampler1 );
-    mMaterial.AddSampler( mSampler2 );
+    TextureSet textureSet = TextureSet::New();
+    textureSet.SetTexture( 0u, texture0 );
+    textureSet.SetTexture( 1u, texture1 );
 
-    mGeometry = CreateGeometry();
+    Geometry geometry = CreateGeometry();
 
-    mRenderer = Renderer::New( mGeometry, mMaterial );
+    mRenderer = Renderer::New( geometry, shader );
+    mRenderer.SetTextures( textureSet );
 
     mMeshActor = Actor::New();
     mMeshActor.AddRenderer( mRenderer );
     mMeshActor.SetSize(400, 400);
 
-    Property::Index fadeColorIndex = mMeshActor.RegisterProperty( "fade-color", Color::GREEN );
-    mMeshActor.AddUniformMapping( fadeColorIndex, std::string("uFadeColor") );
+    mMeshActor.RegisterProperty( "uFadeColor", Color::GREEN );
 
-    fadeColorIndex = mRenderer.RegisterProperty( "fade-color", Color::MAGENTA );
-    Property::Index pointSizeIndex = mRenderer.RegisterProperty( "point-size", 80.0f );
-    mRenderer.AddUniformMapping( fadeColorIndex, std::string("uFadeColor" ) );
-    mRenderer.AddUniformMapping( pointSizeIndex, std::string("uPointSize" ) );
-    mRenderer.SetDepthIndex(0);
+    mRenderer.RegisterProperty( "uFadeColor", Color::MAGENTA );
+    mRenderer.RegisterProperty( "uPointSize", 80.0f );
+    mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, 0 );
 
     mMeshActor.SetParentOrigin( ParentOrigin::CENTER );
     mMeshActor.SetAnchorPoint( AnchorPoint::CENTER );
@@ -194,7 +190,7 @@ public:
     animation.SetLooping(true);
     animation.Play();
 
-    stage.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));;
+    stage.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));
   }
 
   /**
@@ -224,12 +220,6 @@ private:
   Application&  mApplication;                             ///< Application instance
   Vector3 mStageSize;                                     ///< The size of the stage
 
-  Image    mImage;
-  Sampler  mSampler1;
-  Sampler  mSampler2;
-  Shader   mShader;
-  Material mMaterial;
-  Geometry mGeometry;
   Renderer mRenderer;
   Actor    mMeshActor;
   Renderer mRenderer2;
@@ -246,7 +236,7 @@ void RunTest( Application& application )
 
 // Entry point for Linux & SLP applications
 //
-int main( int argc, char **argv )
+int DALI_EXPORT_API main( int argc, char **argv )
 {
   Application application = Application::New( &argc, &argv );