Property::Map polyhedraVertexFormat;
polyhedraVertexFormat["aPosition"] = Property::VECTOR2;
polyhedraVertexFormat["aHue"] = Property::FLOAT;
- VertexBuffer polyhedraVertices = VertexBuffer::New( polyhedraVertexFormat );
+ PropertyBuffer polyhedraVertices = PropertyBuffer::New( polyhedraVertexFormat );
polyhedraVertices.SetData( polyhedraVertexData, numSides );
// Create the geometry object