{
mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageView, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
}
- mActorTapMovementAnimation.SetEndAction( Animation::Bake );
+ mActorTapMovementAnimation.SetEndAction( Animation::BAKE );
mActorTapMovementAnimation.Play();
float animDuration = 1.0f;
mActorAnimation = Animation::New(animDuration);
mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
- mActorAnimation.SetEndAction( Animation::Bake );
+ mActorAnimation.SetEndAction( Animation::BAKE );
mActorAnimation.Play();
}
break;
float animDuration = 1.0f;
mActorAnimation = Animation::New(animDuration);
mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
- mActorAnimation.SetEndAction( Animation::Bake );
+ mActorAnimation.SetEndAction( Animation::BAKE );
mActorAnimation.Play();
}
break;
mActorAnimation = Animation::New(animDuration);
mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
- mActorAnimation.SetEndAction( Animation::Bake );
+ mActorAnimation.SetEndAction( Animation::BAKE );
mActorAnimation.Play();
}
break;
float animDuration = 1.0f;
mActorAnimation = Animation::New(animDuration);
mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
- mActorAnimation.SetEndAction( Animation::Bake );
+ mActorAnimation.SetEndAction( Animation::BAKE );
mActorAnimation.Play();
}
break;