actor.ScreenToLocal(originOffsetX, originOffsetY, windowSize.width * 0.5f, windowSize.height * 0.5f);
// get dest point in local actor space
- destPos.x = tapGesture.localPoint.x - originOffsetX;
- destPos.y = tapGesture.localPoint.y - originOffsetY;
+ const Vector2& localPoint = tapGesture.GetLocalPoint();
+ destPos.x = localPoint.x - originOffsetX;
+ destPos.y = localPoint.y - originOffsetY;
destPos.z = 0.0f;
float animDuration = 0.5f;