Further Setter/Getter public API removal from Dali::Actor
[platform/core/uifw/dali-demo.git] / examples / motion-stretch / motion-stretch-example.cpp
index 9653df0..0dc404d 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -40,11 +40,11 @@ const float MOTION_STRETCH_ACTOR_WIDTH = 256;
 const float MOTION_STRETCH_ACTOR_HEIGHT = 256;                                         // ""
 
 const int MOTION_STRETCH_NUM_ACTOR_IMAGES = 5;
-const char* MOTION_STRETCH_ACTOR_IMAGE1( DALI_IMAGE_DIR "image-with-border-1.jpg" );
-const char* MOTION_STRETCH_ACTOR_IMAGE2( DALI_IMAGE_DIR "image-with-border-2.jpg" );
-const char* MOTION_STRETCH_ACTOR_IMAGE3( DALI_IMAGE_DIR "image-with-border-3.jpg" );
-const char* MOTION_STRETCH_ACTOR_IMAGE4( DALI_IMAGE_DIR "image-with-border-4.jpg" );
-const char* MOTION_STRETCH_ACTOR_IMAGE5( DALI_IMAGE_DIR "image-with-border-5.jpg" );
+const char* MOTION_STRETCH_ACTOR_IMAGE1( DEMO_IMAGE_DIR "image-with-border-1.jpg" );
+const char* MOTION_STRETCH_ACTOR_IMAGE2( DEMO_IMAGE_DIR "image-with-border-2.jpg" );
+const char* MOTION_STRETCH_ACTOR_IMAGE3( DEMO_IMAGE_DIR "image-with-border-3.jpg" );
+const char* MOTION_STRETCH_ACTOR_IMAGE4( DEMO_IMAGE_DIR "image-with-border-4.jpg" );
+const char* MOTION_STRETCH_ACTOR_IMAGE5( DEMO_IMAGE_DIR "image-with-border-5.jpg" );
 
 const char* MOTION_STRETCH_ACTOR_IMAGES[] = {
   MOTION_STRETCH_ACTOR_IMAGE1,
@@ -58,16 +58,16 @@ const int NUM_ACTOR_ANIMATIONS = 4;
 const int NUM_CAMERA_ANIMATIONS = 2;
 
 
-const char* BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "background-default.png";
+const char* BACKGROUND_IMAGE_PATH = DEMO_IMAGE_DIR "background-default.png";
 
-const char* TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
-const char* LAYOUT_IMAGE( DALI_IMAGE_DIR "icon-change.png" );
-const char* LAYOUT_IMAGE_SELECTED( DALI_IMAGE_DIR "icon-change-selected.png" );
+const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
+const char* LAYOUT_IMAGE( DEMO_IMAGE_DIR "icon-change.png" );
+const char* LAYOUT_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-change-selected.png" );
 const char* APPLICATION_TITLE( "Motion Stretch" );
-const char* EFFECTS_OFF_ICON( DALI_IMAGE_DIR "icon-effects-off.png" );
-const char* EFFECTS_OFF_ICON_SELECTED( DALI_IMAGE_DIR "icon-effects-off-selected.png" );
-const char* EFFECTS_ON_ICON( DALI_IMAGE_DIR "icon-effects-on.png" );
-const char* EFFECTS_ON_ICON_SELECTED( DALI_IMAGE_DIR "icon-effects-on-selected.png" );
+const char* EFFECTS_OFF_ICON( DEMO_IMAGE_DIR "icon-effects-off.png" );
+const char* EFFECTS_OFF_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-off-selected.png" );
+const char* EFFECTS_ON_ICON( DEMO_IMAGE_DIR "icon-effects-on.png" );
+const char* EFFECTS_ON_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-on-selected.png" );
 
 // These values depend on the button background image
 const Vector4 BUTTON_IMAGE_BORDER( Vector4::ONE * 3.0f );
@@ -110,7 +110,8 @@ public:
   : mApplication(app),
     mActorEffectsEnabled(false),
     mCurrentActorAnimation(0),
-    mCurrentImage(0)
+    mCurrentImage(0),
+    mOrientation( PORTRAIT )
   {
     // Connect to the Application's Init signal
     app.InitSignal().Connect(this, &MotionStretchExampleApp::OnInit);
@@ -139,26 +140,25 @@ public:
                                             TOOLBAR_IMAGE,
                                             APPLICATION_TITLE );
 
+    // Ensure the content layer is a square so the touch area works in all orientations
+    Vector2 stageSize = Stage::GetCurrent().GetSize();
+    float size = std::max( stageSize.width, stageSize.height );
+    mContentLayer.SetProperty( Actor::Property::SIZE, Vector2( size, size ) );
+
     //Add an slideshow icon on the right of the title
-    mIconEffectsOff = ResourceImage::New( EFFECTS_OFF_ICON );
-    mIconEffectsOffSelected = ResourceImage::New( EFFECTS_OFF_ICON_SELECTED );
-    mIconEffectsOn = ResourceImage::New( EFFECTS_ON_ICON );
-    mIconEffectsOnSelected = ResourceImage::New( EFFECTS_ON_ICON_SELECTED );
     mActorEffectsButton = Toolkit::PushButton::New();
-    mActorEffectsButton.SetButtonImage( mIconEffectsOff );
-    mActorEffectsButton.SetSelectedImage( mIconEffectsOffSelected );
+    mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON );
+    mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED );
     mActorEffectsButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnEffectButtonClicked );
     mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
 
     // Creates a mode button.
     // Create a effect toggle button. (right of toolbar)
-    Image imageLayout = ResourceImage::New( LAYOUT_IMAGE );
-    Image imageLayoutSelected = ResourceImage::New( LAYOUT_IMAGE_SELECTED );
     Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
-    layoutButton.SetButtonImage( imageLayout );
-    layoutButton.SetSelectedImage( imageLayoutSelected );
+    layoutButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE );
+    layoutButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE_SELECTED );
     layoutButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnLayoutButtonClicked);
-    layoutButton.SetLeaveRequired( true );
+    layoutButton.SetProperty( Actor::Property::LEAVE_REQUIRED, true );
     mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
 
     // Input
@@ -172,32 +172,27 @@ public:
     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE );
     winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE  );
     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
+    winHandle.ResizedSignal().Connect( this, &MotionStretchExampleApp::OnWindowResized );
 
-   // winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionStretchExampleApp::OnOrientationChanged );
-    unsigned int degrees = 0;
-    Rotate( static_cast< DeviceOrientation >( degrees ) );
-
+    // set initial orientation
+    Rotate( PORTRAIT );
 
     ///////////////////////////////////////////////////////
     //
     // Motion stretched actor
     //
+    mMotionStretchEffect = Toolkit::CreateMotionStretchEffect();
+    mMotionStretchEffect["url"] = MOTION_STRETCH_ACTOR_IMAGE1;
+    mMotionStretchImageView = ImageView::New();
+    mMotionStretchImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionStretchEffect );
+    mMotionStretchImageView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mMotionStretchImageView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+    mMotionStretchImageView.SetProperty( Actor::Property::SIZE, Vector2( MOTION_STRETCH_ACTOR_WIDTH, MOTION_STRETCH_ACTOR_HEIGHT ) );
 
-    Image image = ResourceImage::New( MOTION_STRETCH_ACTOR_IMAGE1 );
-    mMotionStretchImageActor = ImageActor::New(image);
-    mMotionStretchImageActor.SetParentOrigin( ParentOrigin::CENTER );
-    mMotionStretchImageActor.SetAnchorPoint( AnchorPoint::CENTER );
-    mMotionStretchImageActor.SetSize(MOTION_STRETCH_ACTOR_WIDTH, MOTION_STRETCH_ACTOR_HEIGHT);
-
-    mContentLayer.Add( mMotionStretchImageActor );
+    mContentLayer.Add( mMotionStretchImageView );
 
     // Create shader used for doing motion stretch
-    mMotionStretchEffect = Toolkit::CreateMotionStretchEffect();
-    Dali::Property::Index uModelProperty = mMotionStretchEffect.GetPropertyIndex( "uModelLastFrame" );
-    Constraint constraint = Constraint::New<Matrix>( mMotionStretchEffect, uModelProperty, EqualToConstraint() );
-    constraint.AddSource( Source( mMotionStretchImageActor , Actor::Property::WORLD_MATRIX ) );
-    constraint.Apply();
-    mMotionStretchImageActor.SetShaderEffect( mMotionStretchEffect );
+    Toolkit::SetMotionStretchProperties( mMotionStretchImageView );
   }
 
   //////////////////////////////////////////////////////////////
@@ -206,22 +201,15 @@ public:
   //
   //
 
-  void OnOrientationChanged( Orientation orientation )
+  void OnWindowResized( Window::WindowSize size )
   {
-    unsigned int degrees = orientation.GetDegrees();
-    Rotate( static_cast< DeviceOrientation >( degrees ) );
+    Rotate( size.GetWidth() > size.GetHeight() ? LANDSCAPE : PORTRAIT );
   }
 
   void Rotate( DeviceOrientation orientation )
   {
     // Resize the root actor
-    Vector2 stageSize = Stage::GetCurrent().GetSize();
-    Vector2 targetSize = stageSize;
-    if( orientation == LANDSCAPE ||
-        orientation == LANDSCAPE_INVERSE )
-    {
-      targetSize = Vector2( stageSize.y, stageSize.x );
-    }
+    const Vector2 targetSize = Stage::GetCurrent().GetSize();
 
     if( mOrientation != orientation )
     {
@@ -232,22 +220,19 @@ public:
       {
         // has parent so we expect it to be on stage, start animation
         mRotateAnimation = Animation::New( ORIENTATION_DURATION );
-        mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
         mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width );
         mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height );
         mRotateAnimation.Play();
       }
       else
       {
-        // set the rotation to match the orientation
-        mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS );
-        mView.SetSize( targetSize );
+        mView.SetProperty( Actor::Property::SIZE, targetSize );
       }
     }
     else
     {
       // for first time just set size
-      mView.SetSize( targetSize );
+      mView.SetProperty( Actor::Property::SIZE, targetSize );
     }
   }
 
@@ -274,9 +259,9 @@ public:
 
     float animDuration = 0.5f;
     mActorTapMovementAnimation = Animation::New( animDuration );
-    if ( mMotionStretchImageActor )
+    if ( mMotionStretchImageView )
     {
-      mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageActor, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
+      mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageView, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
     }
     mActorTapMovementAnimation.SetEndAction( Animation::Bake );
     mActorTapMovementAnimation.Play();
@@ -292,7 +277,7 @@ public:
         {
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
-          mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
+          mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
           mActorAnimation.SetEndAction( Animation::Bake );
           mActorAnimation.Play();
         }
@@ -303,7 +288,7 @@ public:
         {
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
-          mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
+          mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
           mActorAnimation.SetEndAction( Animation::Bake );
           mActorAnimation.Play();
         }
@@ -314,8 +299,8 @@ public:
         {
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
-          mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
-          mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
+          mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
+          mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
           mActorAnimation.SetEndAction( Animation::Bake );
           mActorAnimation.Play();
         }
@@ -326,7 +311,7 @@ public:
         {
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
-          mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
+          mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
           mActorAnimation.SetEndAction( Animation::Bake );
           mActorAnimation.Play();
         }
@@ -349,14 +334,14 @@ public:
     if(!mActorEffectsEnabled)
     {
       mActorEffectsEnabled = true;
-      mActorEffectsButton.SetButtonImage( mIconEffectsOn );
-      mActorEffectsButton.SetSelectedImage( mIconEffectsOnSelected );
+      mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON );
+      mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON_SELECTED );
     }
     else
     {
       mActorEffectsEnabled = false;
-      mActorEffectsButton.SetButtonImage( mIconEffectsOff );
-      mActorEffectsButton.SetSelectedImage( mIconEffectsOffSelected );
+      mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON );
+      mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED );
     }
   }
 
@@ -407,8 +392,8 @@ public:
       mCurrentImage = 0;
     }
 
-    Image stretchImage = ResourceImage::New( MOTION_STRETCH_ACTOR_IMAGES[mCurrentImage] );
-    mMotionStretchImageActor.SetImage(stretchImage);
+    mMotionStretchEffect["url"] = MOTION_STRETCH_ACTOR_IMAGES[mCurrentImage];
+    mMotionStretchImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionStretchEffect );
   }
 
 
@@ -416,17 +401,13 @@ private:
   Application&               mApplication;            ///< Application instance
   Toolkit::Control           mView;
   Toolkit::ToolBar           mToolBar;
-  Image                      mIconEffectsOff;
-  Image                      mIconEffectsOffSelected;
-  Image                      mIconEffectsOn;
-  Image                      mIconEffectsOnSelected;
   Layer                      mContentLayer;           ///< Content layer (contains actor for this stretch demo)
 
   PushButton                 mActorEffectsButton;     ///< The actor effects toggling Button.
 
   // Motion stretch
-  ShaderEffect mMotionStretchEffect;
-  ImageActor mMotionStretchImageActor;
+  Property::Map mMotionStretchEffect;
+  ImageView mMotionStretchImageView;
 
   // animate actor to position where user taps screen
   Animation mActorTapMovementAnimation;
@@ -446,20 +427,10 @@ private:
 
 };
 
-void RunTest(Application& app)
+int DALI_EXPORT_API main(int argc, char **argv)
 {
+  Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
   MotionStretchExampleApp test(app);
-
   app.MainLoop();
-}
-
-// Entry point for Linux & Tizen applications
-//
-int main(int argc, char **argv)
-{
-  Application app = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH);
-
-  RunTest(app);
-
   return 0;
 }