Merge "KeyEvent class pimpling" into devel/master
[platform/core/uifw/dali-demo.git] / examples / motion-blur / motion-blur-example.cpp
index 3937d31..a07b41c 100644 (file)
@@ -295,7 +295,7 @@ public:
     {
       mActorTapMovementAnimation.AnimateTo( Property(mMotionBlurImageView, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
     }
-    mActorTapMovementAnimation.SetEndAction( Animation::Bake );
+    mActorTapMovementAnimation.SetEndAction( Animation::BAKE );
     mActorTapMovementAnimation.Play();
 
 
@@ -310,7 +310,7 @@ public:
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
           mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
-          mActorAnimation.SetEndAction( Animation::Bake );
+          mActorAnimation.SetEndAction( Animation::BAKE );
           mActorAnimation.Play();
         }
         break;
@@ -321,7 +321,7 @@ public:
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
           mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
-          mActorAnimation.SetEndAction( Animation::Bake );
+          mActorAnimation.SetEndAction( Animation::BAKE );
           mActorAnimation.Play();
         }
         break;
@@ -333,7 +333,7 @@ public:
           mActorAnimation = Animation::New(animDuration);
           mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
           mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
-          mActorAnimation.SetEndAction( Animation::Bake );
+          mActorAnimation.SetEndAction( Animation::BAKE );
           mActorAnimation.Play();
         }
         break;
@@ -344,7 +344,7 @@ public:
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
           mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
-          mActorAnimation.SetEndAction( Animation::Bake );
+          mActorAnimation.SetEndAction( Animation::BAKE );
           mActorAnimation.Play();
         }
         break;