Renamed KeyEvent enum values to comply with coding standards.
[platform/core/uifw/dali-demo.git] / examples / motion-blur / motion-blur-example.cpp
index 4f22286..5df3cc4 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -20,9 +20,9 @@
 
 #include "shared/view.h"
 #include <dali/dali.h>
+#include <dali/devel-api/actors/actor-devel.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/shader-effects/motion-blur-effect.h>
-#include <dali-toolkit/devel-api/controls/popup/popup.h>
 
 using namespace Dali;
 using namespace Dali::Toolkit;
@@ -37,20 +37,8 @@ namespace // unnamed namespace
 // Demo setup parameters
 //
 
-//#define MULTIPLE_MOTION_BLURRED_ACTORS
-#ifndef MULTIPLE_MOTION_BLURRED_ACTORS
-
 const float MOTION_BLUR_ACTOR_WIDTH = 256;                                          // actor size on screen
 const float MOTION_BLUR_ACTOR_HEIGHT = 256;                                         // ""
-
-#else //#ifndef MULTIPLE_MOTION_BLURRED_ACTORS
-
-const float MOTION_BLUR_ACTOR_WIDTH = 150;                                          // actor size on screen
-const float MOTION_BLUR_ACTOR_HEIGHT = 112;                                         // ""
-
-#endif //#ifndef MULTIPLE_MOTION_BLURRED_ACTORS
-
-
 const unsigned int MOTION_BLUR_NUM_SAMPLES = 8;
 
 const int MOTION_BLUR_NUM_ACTOR_IMAGES = 5;
@@ -95,16 +83,24 @@ const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
 const float ORIENTATION_DURATION = 0.5f;                  ///< Time to rotate to new orientation.
 
 /**
- * @brief Load an image, scaled-down to no more than the dimensions passed in.
+ * @brief Set an image to image view, scaled-down to no more than the dimensions passed in.
  *
  * Uses SHRINK_TO_FIT which ensures the resulting image is
- * smaller than or equal to the specified dimensions while preserving its
- * original aspect ratio.
+ * smaller than or equal to the specified dimensions while preserving its original aspect ratio.
  */
-ResourceImage LoadImageFittedInBox( const char * const imagePath, uint32_t maxWidth, uint32_t maxHeight )
+void SetImageFittedInBox( ImageView& imageView, Property::Map& shaderEffect, const char * const imagePath, int maxWidth, int maxHeight )
 {
+  Property::Map map;
+  map[Visual::Property::TYPE] = Visual::IMAGE;
+  map[ImageVisual::Property::URL] = imagePath;
   // Load the image nicely scaled-down to fit within the specified max width and height:
-  return ResourceImage::New( imagePath, ImageDimensions( maxWidth, maxHeight ), FittingMode::SHRINK_TO_FIT, Dali::SamplingMode::BOX_THEN_LINEAR );
+  map[ImageVisual::Property::DESIRED_WIDTH] = maxWidth;
+  map[ImageVisual::Property::DESIRED_HEIGHT] = maxHeight;
+  map[ImageVisual::Property::FITTING_MODE] = FittingMode::SHRINK_TO_FIT;
+  map[ImageVisual::Property::SAMPLING_MODE] = SamplingMode::BOX_THEN_LINEAR;
+  map.Merge( shaderEffect );
+
+  imageView.SetProperty( ImageView::Property::IMAGE, map );
 }
 
 } // unnamed namespace
@@ -135,7 +131,8 @@ public:
   : mApplication(app),
     mActorEffectsEnabled(false),
     mCurrentActorAnimation(0),
-    mCurrentImage(0)
+    mCurrentImage(0),
+    mOrientation( PORTRAIT )
   {
     // Connect to the Application's Init signal
     app.InitSignal().Connect(this, &MotionBlurExampleApp::OnInit);
@@ -152,12 +149,13 @@ public:
   void OnInit(Application& app)
   {
     // The Init signal is received once (only) during the Application lifetime
+    Window window = app.GetWindow();
 
-    Stage::GetCurrent().KeyEventSignal().Connect(this, &MotionBlurExampleApp::OnKeyEvent);
+    window.KeyEventSignal().Connect(this, &MotionBlurExampleApp::OnKeyEvent);
 
 
     // Creates a default view with a default tool bar.
-    // The view is added to the stage.
+    // The view is added to the window.
     mContentLayer = DemoHelper::CreateView( mApplication,
                                             mView,
                                             mToolBar,
@@ -165,20 +163,25 @@ public:
                                             TOOLBAR_IMAGE,
                                             APPLICATION_TITLE );
 
+    // Ensure the content layer is a square so the touch area works in all orientations
+    Vector2 windowSize = window.GetSize();
+    float size = std::max( windowSize.width, windowSize.height );
+    mContentLayer.SetProperty( Actor::Property::SIZE, Vector2( size, size ) );
+
     //Add an effects icon on the right of the title
     mActorEffectsButton = Toolkit::PushButton::New();
-    mActorEffectsButton.SetUnselectedImage( EFFECTS_OFF_ICON );
-    mActorEffectsButton.SetSelectedImage( EFFECTS_OFF_ICON_SELECTED );
+    mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON );
+    mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED );
     mActorEffectsButton.ClickedSignal().Connect( this, &MotionBlurExampleApp::OnEffectButtonClicked );
     mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
 
     // Creates a mode button.
     // Create a effect toggle button. (right of toolbar)
     Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
-    layoutButton.SetUnselectedImage( LAYOUT_IMAGE );
-    layoutButton.SetSelectedImage( LAYOUT_IMAGE_SELECTED );
+    layoutButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE );
+    layoutButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE_SELECTED );
     layoutButton.ClickedSignal().Connect( this, &MotionBlurExampleApp::OnLayoutButtonClicked);
-    layoutButton.SetLeaveRequired( true );
+    layoutButton.SetProperty( Actor::Property::LEAVE_REQUIRED, true );
     mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
 
     // Input
@@ -191,12 +194,10 @@ public:
     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE );
     winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE  );
     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
+    winHandle.ResizeSignal().Connect( this, &MotionBlurExampleApp::OnWindowResized );
 
     // set initial orientation
-   // winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionBlurExampleApp::OnOrientationChanged );
-    unsigned int degrees = 0;
-    Rotate( static_cast< DeviceOrientation >( degrees ) );
-
+    Rotate( PORTRAIT );
 
     ///////////////////////////////////////////////////////
     //
@@ -204,14 +205,16 @@ public:
     //
 
     // Scale down actor to fit on very low resolution screens with space to interact:
-    Size stageSize = Stage::GetCurrent().GetSize();
-    mMotionBlurActorSize = Size( std::min( stageSize.x * 0.3f, MOTION_BLUR_ACTOR_WIDTH ), std::min( stageSize.y * 0.3f, MOTION_BLUR_ACTOR_HEIGHT ) );
+    mMotionBlurActorSize = Size( std::min( windowSize.x * 0.3f, MOTION_BLUR_ACTOR_WIDTH ), std::min( windowSize.y * 0.3f, MOTION_BLUR_ACTOR_HEIGHT ) );
+    mMotionBlurActorUpdateSize = Size( std::max( mMotionBlurActorSize.x, mMotionBlurActorSize.y ), std::max( mMotionBlurActorSize.x, mMotionBlurActorSize.y ) );
     mMotionBlurActorSize = Size( std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ), std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ) );
 
-    Image image = LoadImageFittedInBox( MOTION_BLUR_ACTOR_IMAGE1, mMotionBlurActorSize.x, mMotionBlurActorSize.y );
-    mMotionBlurImageView = ImageView::New(image);
-    mMotionBlurImageView.SetParentOrigin( ParentOrigin::CENTER );
-    mMotionBlurImageView.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
+    mMotionBlurEffect = CreateMotionBlurEffect();
+    mMotionBlurImageView = ImageView::New();
+    SetImageFittedInBox( mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGE1, mMotionBlurActorSize.x, mMotionBlurActorSize.y );
+    mMotionBlurImageView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mMotionBlurImageView.SetProperty( Actor::Property::SIZE, mMotionBlurActorUpdateSize );
+    mMotionBlurImageView.SetProperty( DevelActor::Property::UPDATE_SIZE_HINT, mMotionBlurActorUpdateSize );
 
     mContentLayer.Add( mMotionBlurImageView );
 
@@ -220,73 +223,7 @@ public:
 
     // set actor shader to the blur one
     Toolkit::SetMotionBlurProperties( mMotionBlurImageView, MOTION_BLUR_NUM_SAMPLES );
-    mMotionBlurImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
-
-
-#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
-
-    ///////////////////////////////////////////////////////
-    //
-    // Motion blurred actor 2
-    //
-
-    mMotionBlurImageView2 = ImageView::New(image);
-    mMotionBlurImageView2.SetParentOrigin( ParentOrigin::CENTER );
-    mMotionBlurImageView2.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
-    mMotionBlurImageView2.SetPosition(mMotionBlurActorSize.x * 1.1f, 0.0f);
-    mMotionBlurImageView.Add( mMotionBlurImageView2 );
-
-    // set actor shader to the blur one
-    Toolkit::SetMotionBlurProperties( mMotionBlurImageView2, MOTION_BLUR_NUM_SAMPLES );
-    mMotionBlurImageView2.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
-
-
-    ///////////////////////////////////////////////////////
-    //
-    // Motion blurred actor 3
-    //
-
-    mMotionBlurImageView3 = ImageView::New(image);
-    mMotionBlurImageView3.SetParentOrigin( ParentOrigin::CENTER );
-    mMotionBlurImageView3.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
-    mMotionBlurImageView3.SetPosition(-mMotionBlurActorSize.x * 1.1f, 0.0f);
-    mMotionBlurImageView.Add( mMotionBlurImageView3 );
-
-    // set actor shader to the blur one
-    Toolkit::SetMotionBlurProperties( mMotionBlurImageView3, MOTION_BLUR_NUM_SAMPLES );
-    mMotionBlurImageView3.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
-
 
-    ///////////////////////////////////////////////////////
-    //
-    // Motion blurred actor 4
-    //
-
-    mMotionBlurImageView4 = ImageView::New(image);
-    mMotionBlurImageView4.SetParentOrigin( ParentOrigin::CENTER );
-    mMotionBlurImageView4.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
-    mMotionBlurImageView4.SetPosition(0.0f, mMotionBlurActorSize.y * 1.1f);
-    mMotionBlurImageView.Add( mMotionBlurImageView4 );
-
-    // set actor shader to the blur one
-    Toolkit::SetMotionBlurProperties( mMotionBlurImageView4, MOTION_BLUR_NUM_SAMPLES );
-    mMotionBlurImageView4.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
-
-    ///////////////////////////////////////////////////////
-    //
-    // Motion blurred actor 5
-    //
-
-    mMotionBlurImageView5 = ImageView::New(image);
-    mMotionBlurImageView5.SetParentOrigin( ParentOrigin::CENTER );
-    mMotionBlurImageView5.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
-    mMotionBlurImageView5.SetPosition(0.0f, -mMotionBlurActorSize.y * 1.1f);
-    mMotionBlurImageView.Add( mMotionBlurImageView5 );
-
-    // set actor shader to the blur one
-    Toolkit::SetMotionBlurProperties( mMotionBlurImageView5, MOTION_BLUR_NUM_SAMPLES );
-    mMotionBlurImageView5.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
-#endif //#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
   }
 
   //////////////////////////////////////////////////////////////
@@ -295,48 +232,38 @@ public:
   //
   //
 
-  void OnOrientationChanged( Orientation orientation )
+  void OnWindowResized( Window window, Window::WindowSize size )
   {
-    unsigned int degrees = orientation.GetDegrees();
-    Rotate( static_cast< DeviceOrientation >( degrees ) );
+    Rotate( size.GetWidth() > size.GetHeight() ? LANDSCAPE : PORTRAIT );
   }
 
   void Rotate( DeviceOrientation orientation )
   {
     // Resize the root actor
-    Vector2 stageSize = Stage::GetCurrent().GetSize();
-    Vector2 targetSize = stageSize;
-    if( orientation == LANDSCAPE ||
-        orientation == LANDSCAPE_INVERSE )
-    {
-      targetSize = Vector2( stageSize.y, stageSize.x );
-    }
+    const Vector2 targetSize = mApplication.GetWindow().GetSize();
 
     if( mOrientation != orientation )
     {
       mOrientation = orientation;
 
-      // check if actor is on stage
+      // check if actor is on window
       if( mView.GetParent() )
       {
-        // has parent so we expect it to be on stage, start animation
+        // has parent so we expect it to be on window, start animation
         mRotateAnimation = Animation::New( ORIENTATION_DURATION );
-        mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
         mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width );
         mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height );
         mRotateAnimation.Play();
       }
       else
       {
-        // set the rotation to match the orientation
-        mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS );
-        mView.SetSize( targetSize );
+        mView.SetProperty( Actor::Property::SIZE, targetSize );
       }
     }
     else
     {
       // for first time just set size
-      mView.SetSize( targetSize );
+      mView.SetProperty( Actor::Property::SIZE, targetSize );
     }
   }
 
@@ -354,8 +281,8 @@ public:
     float originOffsetX, originOffsetY;
 
     // rotate offset (from top left origin to centre) into actor space
-    Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
-    actor.ScreenToLocal(originOffsetX, originOffsetY, stageSize.width * 0.5f, stageSize.height * 0.5f);
+    Vector2 windowSize = mApplication.GetWindow().GetSize();
+    actor.ScreenToLocal(originOffsetX, originOffsetY, windowSize.width * 0.5f, windowSize.height * 0.5f);
 
     // get dest point in local actor space
     destPos.x = tapGesture.localPoint.x - originOffsetX;
@@ -368,7 +295,7 @@ public:
     {
       mActorTapMovementAnimation.AnimateTo( Property(mMotionBlurImageView, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
     }
-    mActorTapMovementAnimation.SetEndAction( Animation::Bake );
+    mActorTapMovementAnimation.SetEndAction( Animation::BAKE );
     mActorTapMovementAnimation.Play();
 
 
@@ -383,7 +310,7 @@ public:
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
           mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
-          mActorAnimation.SetEndAction( Animation::Bake );
+          mActorAnimation.SetEndAction( Animation::BAKE );
           mActorAnimation.Play();
         }
         break;
@@ -394,7 +321,7 @@ public:
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
           mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
-          mActorAnimation.SetEndAction( Animation::Bake );
+          mActorAnimation.SetEndAction( Animation::BAKE );
           mActorAnimation.Play();
         }
         break;
@@ -406,7 +333,7 @@ public:
           mActorAnimation = Animation::New(animDuration);
           mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
           mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
-          mActorAnimation.SetEndAction( Animation::Bake );
+          mActorAnimation.SetEndAction( Animation::BAKE );
           mActorAnimation.Play();
         }
         break;
@@ -417,7 +344,7 @@ public:
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
           mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
-          mActorAnimation.SetEndAction( Animation::Bake );
+          mActorAnimation.SetEndAction( Animation::BAKE );
           mActorAnimation.Play();
         }
         break;
@@ -439,14 +366,14 @@ public:
     if(!mActorEffectsEnabled)
     {
       mActorEffectsEnabled = true;
-      mActorEffectsButton.SetUnselectedImage( EFFECTS_ON_ICON );
-      mActorEffectsButton.SetSelectedImage( EFFECTS_ON_ICON_SELECTED );
+      mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON );
+      mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON_SELECTED );
     }
     else
     {
       mActorEffectsEnabled = false;
-      mActorEffectsButton.SetUnselectedImage( EFFECTS_OFF_ICON );
-      mActorEffectsButton.SetSelectedImage( EFFECTS_OFF_ICON_SELECTED );
+      mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON );
+      mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED );
     }
   }
 
@@ -473,7 +400,7 @@ public:
    */
   void OnKeyEvent(const KeyEvent& event)
   {
-    if(event.state == KeyEvent::Down)
+    if(event.GetState() == KeyEvent::DOWN)
     {
       if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
       {
@@ -496,16 +423,8 @@ public:
     {
       mCurrentImage = 0;
     }
+    SetImageFittedInBox( mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGES[mCurrentImage], mMotionBlurActorSize.x, mMotionBlurActorSize.y );
 
-    Image blurImage = LoadImageFittedInBox( MOTION_BLUR_ACTOR_IMAGES[mCurrentImage], mMotionBlurActorSize.x, mMotionBlurActorSize.y );
-
-    mMotionBlurImageView.SetImage(blurImage);
-#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
-    mMotionBlurImageView2.SetImage(blurImage);
-    mMotionBlurImageView3.SetImage(blurImage);
-    mMotionBlurImageView4.SetImage(blurImage);
-    mMotionBlurImageView5.SetImage(blurImage);
-#endif
   }
 
 
@@ -522,13 +441,7 @@ private:
   Property::Map mMotionBlurEffect;
   ImageView mMotionBlurImageView;
   Size mMotionBlurActorSize;
-
-#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
-  ImageView mMotionBlurImageView2;
-  ImageView mMotionBlurImageView3;
-  ImageView mMotionBlurImageView4;
-  ImageView mMotionBlurImageView5;
-#endif //#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
+  Size mMotionBlurActorUpdateSize;
 
   // animate actor to position where user taps screen
   Animation mActorTapMovementAnimation;
@@ -545,24 +458,12 @@ private:
 
   DeviceOrientation mOrientation;               ///< Current Device orientation
   Animation mRotateAnimation;                   ///< Animation for rotating between landscape and portrait.
-
-  Popup mInstructionsPopup;                     ///< Info Popup
 };
 
-void RunTest(Application& app)
+int DALI_EXPORT_API main(int argc, char **argv)
 {
+  Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
   MotionBlurExampleApp test(app);
-
   app.MainLoop();
-}
-
-// Entry point for Linux & Tizen applications
-//
-int main(int argc, char **argv)
-{
-  Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
-
-  RunTest(app);
-
   return 0;
 }