mModel3dView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
mModel3dView.SetProperty( Dali::Actor::Property::NAME, "model3dViewControl" );
mModel3dView.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
- mModel3dView.SetSize(screenSize);
+ mModel3dView.SetProperty( Actor::Property::SIZE, screenSize);
mModel3dView.SetProperty(Model3dView::Property::LIGHT_POSITION, Vector3(5,10.,0));
{
if (mScaled)
{
- mModel3dView.SetScale(1.0);
- mModel3dView.SetPosition(0,0,0);
+ mModel3dView.SetProperty( Actor::Property::SCALE, 1.0f );
+ mModel3dView.SetProperty( Actor::Property::POSITION, Vector3( 0, 0, 0 ) );
mScaled = false;
}
else
float size = 2.5;
- mModel3dView.SetScale(size);
- mModel3dView.SetPosition(-position.x * size,-position.y * size, 0);
+ mModel3dView.SetProperty( Actor::Property::SCALE, size );
+ mModel3dView.SetProperty( Actor::Property::POSITION, Vector3( -position.x * size, -position.y * size, 0 ) );
mScaled = true;
}
}