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[platform/core/uifw/dali-demo.git] / examples / metaball-refrac / metaball-refrac-example.cpp
index 4dde399..713032d 100644 (file)
@@ -17,7 +17,7 @@
 
 #include <dali/dali.h>
 #include <dali/devel-api/images/texture-set-image.h>
-#include <dali/devel-api/rendering/renderer.h>
+#include <dali/public-api/rendering/renderer.h>
 #include <dali-toolkit/dali-toolkit.h>
 
 #include <cstdio>
@@ -139,7 +139,6 @@ const char*const FRAG_SHADER = DALI_COMPOSE_SHADER (
 
 struct MetaballInfo
 {
-  //ShaderEffect shader;
   Actor   actor;
   Vector2 position;
   float   radius;
@@ -187,7 +186,6 @@ private:
   Actor             mCompositionActor;
 
   //Motion
-  bool              mExitClick;
   Vector2           mCurrentTouchPosition;
   Vector2           mMetaballPosVariation;
   Vector2           mMetaballPosVariationFrom;