#include <dali/dali.h>
#include <dali/devel-api/images/texture-set-image.h>
-#include <dali/devel-api/rendering/renderer.h>
+#include <dali/public-api/rendering/renderer.h>
#include <dali-toolkit/dali-toolkit.h>
#include <cstdio>
struct MetaballInfo
{
- //ShaderEffect shader;
Actor actor;
Vector2 position;
float radius;
Actor mCompositionActor;
//Motion
- bool mExitClick;
Vector2 mCurrentTouchPosition;
Vector2 mMetaballPosVariation;
Vector2 mMetaballPosVariationFrom;