// Vertices
Property::Map positionVertexFormat;
positionVertexFormat["aPosition"] = Property::VECTOR2;
- PropertyBuffer positionVertices = PropertyBuffer::New( positionVertexFormat );
+ VertexBuffer positionVertices = VertexBuffer::New( positionVertexFormat );
positionVertices.SetData( vertices, numberOfVertices );
// Textures
Property::Map textureVertexFormat;
textureVertexFormat["aTexture"] = Property::VECTOR2;
- PropertyBuffer textureVertices = PropertyBuffer::New( textureVertexFormat );
+ VertexBuffer textureVertices = VertexBuffer::New( textureVertexFormat );
textureVertices.SetData( textures, numberOfVertices );
// Indices