* Touch event handler to center metaballs at touch position
* and start explosion animation on release
*/
- bool OnTouch( Actor actor, const TouchData& touch );
+ bool OnTouch( Actor actor, const TouchEvent& touch );
/**
* Key event handler to quit application on escape or back key
mCompositionActor.SetProperty( mPositionIndex, metaballCenter );
}
-bool MetaballExplosionController::OnTouch( Actor actor, const TouchData& touch )
+bool MetaballExplosionController::OnTouch( Actor actor, const TouchEvent& touch )
{
float aspectR = mScreenSize.y / mScreenSize.x;