// INTERNAL INCLUDES
#include "shared/view.h"
+#include "shared/utility.h"
using namespace Dali;
for( unsigned i=0; i<NUMBER_OF_SAMPLES; ++i)
{
- Image image = ResourceImage::New( IMAGES[i] );
+ Texture texture = DemoHelper::LoadTexture( IMAGES[i] );
TextureSet textureSet = TextureSet::New();
- textureSet.SetImage( 0u, image );
+ textureSet.SetTexture( 0u, texture );
if( i==0 ) { firstTextureSet = textureSet; }
Renderer renderer = Renderer::New( mGeometry, mShader );