*/
void Create( Application& application )
{
- Stage stage = Stage::GetCurrent();
- stage.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
+ Window window = application.GetWindow();
+ window.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
- mStageSize = stage.GetSize();
+ mWindowSize = window.GetSize();
// The Init signal is received once (only) during the Application lifetime
mMeshActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mMeshActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
- stage.Add( mMeshActor );
+ window.Add( mMeshActor );
Animation animation = Animation::New(10);
animation.AnimateTo( Property( mMeshActor, morphDeltaIndex ), 1.f, StationarySin );
animation.SetLooping( true );
animation.Play();
- stage.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));
+ window.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));
}
/**
private:
Application& mApplication; ///< Application instance
- Vector3 mStageSize; ///< The size of the stage
+ Vector3 mWindowSize; ///< The size of the window
Shader mShader;
Geometry mGeometry;